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	<title>Comments on: Orc Blitzers</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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	<item>
		<title>By: Thunderer</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-4187</link>
		<dc:creator>Thunderer</dc:creator>
		<pubDate>Tue, 16 Aug 2011 11:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-4187</guid>
		<description>Thx for the direction man, I got 3 skillups after game 2 in cyanide and I decide to go one of each type and it paid of immidietly.

Keep up the good work</description>
		<content:encoded><![CDATA[<p>Thx for the direction man, I got 3 skillups after game 2 in cyanide and I decide to go one of each type and it paid of immidietly.</p>
<p>Keep up the good work</p>
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		<title>By: Grimtrak</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-3846</link>
		<dc:creator>Grimtrak</dc:creator>
		<pubDate>Thu, 03 Mar 2011 21:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-3846</guid>
		<description>You&#039;re correct.  Only one re-roll can be used per action, even with &quot;Pro.&quot;  I have managed to re-roll a re-roll with &quot;Pro&quot; in Xbox though (Sadly, Xbox is my only outlet for Blood Bowl...and the reason I bought an Xbox).  So yes, that makes a big, big difference for critical rolls, and the value of the skill.</description>
		<content:encoded><![CDATA[<p>You&#8217;re correct.  Only one re-roll can be used per action, even with &#8220;Pro.&#8221;  I have managed to re-roll a re-roll with &#8220;Pro&#8221; in Xbox though (Sadly, Xbox is my only outlet for Blood Bowl&#8230;and the reason I bought an Xbox).  So yes, that makes a big, big difference for critical rolls, and the value of the skill.</p>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-3845</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Thu, 03 Mar 2011 18:34:54 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-3845</guid>
		<description>Pro is implemented incorrectly on the Xbox version then. You can&#039;t reroll any roll twice in the game, that has been the case since 1994 and hasn&#039;t changed since. You can however use a reroll to try and reroll a failed Pro roll.

If Pro did work like that though I&#039;d take it a lot more often!</description>
		<content:encoded><![CDATA[<p>Pro is implemented incorrectly on the Xbox version then. You can&#8217;t reroll any roll twice in the game, that has been the case since 1994 and hasn&#8217;t changed since. You can however use a reroll to try and reroll a failed Pro roll.</p>
<p>If Pro did work like that though I&#8217;d take it a lot more often!</p>
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	<item>
		<title>By: Grimtrak</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-3844</link>
		<dc:creator>Grimtrak</dc:creator>
		<pubDate>Thu, 03 Mar 2011 18:22:16 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-3844</guid>
		<description>It&#039;s been awhile since I&#039;ve played tabletop Blood Bowl, and I haven&#039;t played since 3rd Edition, so perhaps &quot;Pro&quot; is implemented differently in the Xbox version.  Unless I&#039;m mistaken, if I fail a roll on a player with the &quot;Pro&quot; skill, I can choose to use &quot;Pro&quot; first.  If the 4+ roll to use the skill fails, or if the re-roll itself fails, I can then use the regular team re-roll (assuming I have one) as a backup.  This is how it&#039;s implemented in the Xbox version at least.

It&#039;s also the only way a player can have a chance to re-roll a failed roll twice, which can make a big difference at critical moments, especially for an average Agility player.  Also, if the player has to make two or more rolls in order to score a touchdown, the &quot;Pro&quot; skill provides for more insurance (For example, if the player needs to Dodge and Go For It in order to score).

Obviously the &quot;Pro&quot; skill&#039;s value will be determined by how much it comes into play, so it probably is only worth using for a player that will be used often and will have to make critical rolls, which is why I think it is worthwhile on a Blitzer that serves as a Running Back.</description>
		<content:encoded><![CDATA[<p>It&#8217;s been awhile since I&#8217;ve played tabletop Blood Bowl, and I haven&#8217;t played since 3rd Edition, so perhaps &#8220;Pro&#8221; is implemented differently in the Xbox version.  Unless I&#8217;m mistaken, if I fail a roll on a player with the &#8220;Pro&#8221; skill, I can choose to use &#8220;Pro&#8221; first.  If the 4+ roll to use the skill fails, or if the re-roll itself fails, I can then use the regular team re-roll (assuming I have one) as a backup.  This is how it&#8217;s implemented in the Xbox version at least.</p>
<p>It&#8217;s also the only way a player can have a chance to re-roll a failed roll twice, which can make a big difference at critical moments, especially for an average Agility player.  Also, if the player has to make two or more rolls in order to score a touchdown, the &#8220;Pro&#8221; skill provides for more insurance (For example, if the player needs to Dodge and Go For It in order to score).</p>
<p>Obviously the &#8220;Pro&#8221; skill&#8217;s value will be determined by how much it comes into play, so it probably is only worth using for a player that will be used often and will have to make critical rolls, which is why I think it is worthwhile on a Blitzer that serves as a Running Back.</p>
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		<title>By: Coach</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-3841</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Thu, 03 Mar 2011 10:39:33 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-3841</guid>
		<description>Thanks for your input, though I personally see Pro as a poor mans reroll. Given that Orc teams have a low rate of player turnover, cheap players and average priced rerolls, I prefer to get other skills. As you said Pro fails half the time and using a reroll on the Pro roll again fails half the time. I&#039;d rather just use the reroll on the original roll and keep Pro as a backup (unless perhaps you want to save the reroll for rolls from other team mates later in the turn who don&#039;t have Pro). Generally though if you are using a Blitzer as a ball carrier then they are the ones likely doing all the rolls (dodges, go for its, etc.).

It is easy to start an Orc team with three rerolls and you can save up for more fairly easily. Their general game plan doesn&#039;t involve much in the way of risky stuff on offence, especially when you get some more Block on the team. Any roll you make with the player holding the ball is a double risk if a turnover occurs. Not only does your turn end, but you are likely to lose possession of the ball, making things much easier for the other team. That 50% failure rate of Pro then starts to look a lot worse...</description>
		<content:encoded><![CDATA[<p>Thanks for your input, though I personally see Pro as a poor mans reroll. Given that Orc teams have a low rate of player turnover, cheap players and average priced rerolls, I prefer to get other skills. As you said Pro fails half the time and using a reroll on the Pro roll again fails half the time. I&#8217;d rather just use the reroll on the original roll and keep Pro as a backup (unless perhaps you want to save the reroll for rolls from other team mates later in the turn who don&#8217;t have Pro). Generally though if you are using a Blitzer as a ball carrier then they are the ones likely doing all the rolls (dodges, go for its, etc.).</p>
<p>It is easy to start an Orc team with three rerolls and you can save up for more fairly easily. Their general game plan doesn&#8217;t involve much in the way of risky stuff on offence, especially when you get some more Block on the team. Any roll you make with the player holding the ball is a double risk if a turnover occurs. Not only does your turn end, but you are likely to lose possession of the ball, making things much easier for the other team. That 50% failure rate of Pro then starts to look a lot worse&#8230;</p>
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	<item>
		<title>By: Grimtrak</title>
		<link>http://bbtactics.com/orc-blitzers/comment-page-1/#comment-3840</link>
		<dc:creator>Grimtrak</dc:creator>
		<pubDate>Thu, 03 Mar 2011 08:07:30 +0000</pubDate>
		<guid isPermaLink="false">http://bbtactics.com/?p=894#comment-3840</guid>
		<description>I&#039;d like to offer an opinion on the ball-carrying Orc Blitzer build.

I used to play Blood Bowl, and am currently playing the Xbox version.  My Blood Bowl expertise is very limited, but I&#039;ve always preferred to use my Orc Blitzers to score, either extracting the ball from the opponent, or having an Orc Thrower pass or hand off the ball to them.  Granted, the passing game with Orcs is always a nail-biting experience, but with their tough line, they can more often afford to make a ball handling mistake than many other teams (assuming they have knocked down enough opposing players).  

I figure that Blitzers have a movement of 6 for a reason, just as Throwers have the &quot;Pass&quot; skill for a reason, and the two players can be used in conjunction in order to make quick touchdowns (Or, what I like to call the Orculate Reception).  In any case, I would suggest that the &quot;Pro&quot; skill would be invaluable to any ball-carrying Blitzer.  Granted, it only works 50% of the time, but if the player is one that is used often, its value will shine through.  Furthermore, it can kick in at critical times, such as picking up the ball, catching the ball, dodging, or going for it.  In addition, it can be stacked with the regular team re-roll, potentially allowing two re-roll opportunities.  I would even suggest that &quot;Pro&quot; should be the first skill taken for Orc Blitzers destined to be ball carryers, as it will have a bigger impact when the team has fewer re-rolls.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to offer an opinion on the ball-carrying Orc Blitzer build.</p>
<p>I used to play Blood Bowl, and am currently playing the Xbox version.  My Blood Bowl expertise is very limited, but I&#8217;ve always preferred to use my Orc Blitzers to score, either extracting the ball from the opponent, or having an Orc Thrower pass or hand off the ball to them.  Granted, the passing game with Orcs is always a nail-biting experience, but with their tough line, they can more often afford to make a ball handling mistake than many other teams (assuming they have knocked down enough opposing players).  </p>
<p>I figure that Blitzers have a movement of 6 for a reason, just as Throwers have the &#8220;Pass&#8221; skill for a reason, and the two players can be used in conjunction in order to make quick touchdowns (Or, what I like to call the Orculate Reception).  In any case, I would suggest that the &#8220;Pro&#8221; skill would be invaluable to any ball-carrying Blitzer.  Granted, it only works 50% of the time, but if the player is one that is used often, its value will shine through.  Furthermore, it can kick in at critical times, such as picking up the ball, catching the ball, dodging, or going for it.  In addition, it can be stacked with the regular team re-roll, potentially allowing two re-roll opportunities.  I would even suggest that &#8220;Pro&#8221; should be the first skill taken for Orc Blitzers destined to be ball carryers, as it will have a bigger impact when the team has fewer re-rolls.</p>
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