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	<title>Comments on: Orc Goblins</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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		<title>By: Rusty Seabutter</title>
		<link>http://bbtactics.com/orc-goblins/comment-page-1/#comment-4362</link>
		<dc:creator>Rusty Seabutter</dc:creator>
		<pubDate>Tue, 20 Sep 2011 04:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=653#comment-4362</guid>
		<description>I love Receiver Goblins and almost always have one on the field.  On defense against a good passing team like the elves, I will drop one back into coverage, especially late in the half when action can be pressed.  On any kickoff receipt I have one out there with a thrower.  Then he&#039;s both a capable receiver and rusher who only needs a small seam to bust through.  Just keep them clear of mobs and they are reasonably survivable, and their stuntyness gives them the ability to get away from all but the most intentional of blocking scenarios.

Hooray Goblins!</description>
		<content:encoded><![CDATA[<p>I love Receiver Goblins and almost always have one on the field.  On defense against a good passing team like the elves, I will drop one back into coverage, especially late in the half when action can be pressed.  On any kickoff receipt I have one out there with a thrower.  Then he&#8217;s both a capable receiver and rusher who only needs a small seam to bust through.  Just keep them clear of mobs and they are reasonably survivable, and their stuntyness gives them the ability to get away from all but the most intentional of blocking scenarios.</p>
<p>Hooray Goblins!</p>
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		<title>By: smarmysam</title>
		<link>http://bbtactics.com/orc-goblins/comment-page-1/#comment-3966</link>
		<dc:creator>smarmysam</dc:creator>
		<pubDate>Tue, 26 Apr 2011 04:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=653#comment-3966</guid>
		<description>i almost always use this guy, i generally have an extra man and i swap him in and out depending on the situation.  his dodge is so invaluable and with his stuntiness he can weave in and out really effectively.  He has surefeet and catch now, such a good guy to have.  All your big blokes smash open a hole, and with his speed and good catching, you can have the enemy completely off guard with him.</description>
		<content:encoded><![CDATA[<p>i almost always use this guy, i generally have an extra man and i swap him in and out depending on the situation.  his dodge is so invaluable and with his stuntiness he can weave in and out really effectively.  He has surefeet and catch now, such a good guy to have.  All your big blokes smash open a hole, and with his speed and good catching, you can have the enemy completely off guard with him.</p>
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	<item>
		<title>By: maxcarrion</title>
		<link>http://bbtactics.com/orc-goblins/comment-page-1/#comment-2810</link>
		<dc:creator>maxcarrion</dc:creator>
		<pubDate>Fri, 10 Dec 2010 14:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=653#comment-2810</guid>
		<description>I almost always use a “receiver” style build for my Gobbo’s but I rarely send them away from the ball carrier, they tend to stay with the protection of the cage until the last turn or two, when bogged down and just a few squares from the end zone a Gobbo can stunty dodge through enemy lines and either receive a catch or take the handoff/quick snap before going in.  Catch and Sure Feet are the essential skills, they also help with TTM although after that with Normal rolls I’d likely (it’s never actually happened) go side step, diving tackle opening up additional possibilities.  Block on the double without a doubt. +MA, +AG or +ST are all awesome</description>
		<content:encoded><![CDATA[<p>I almost always use a “receiver” style build for my Gobbo’s but I rarely send them away from the ball carrier, they tend to stay with the protection of the cage until the last turn or two, when bogged down and just a few squares from the end zone a Gobbo can stunty dodge through enemy lines and either receive a catch or take the handoff/quick snap before going in.  Catch and Sure Feet are the essential skills, they also help with TTM although after that with Normal rolls I’d likely (it’s never actually happened) go side step, diving tackle opening up additional possibilities.  Block on the double without a doubt. +MA, +AG or +ST are all awesome</p>
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