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	<title>Comments on: Undead Ghouls</title>
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	<description>LRB5 + 6 Tactics and Strategy</description>
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		<title>By: Fernando</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4615</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Fri, 17 Feb 2012 12:15:35 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4615</guid>
		<description>Thanks for the reply, Coach.
I don&#039;t know if I&#039;ll play multiplayer, but if I do, I fully expect to get bashed to bits =)
The AI is pretty stupid of course. That&#039;s why I can rely on two ghouls (one more than the other).
I&#039;ll buy two more ghouls and see how that goes.
Thanks again, Coach and I love the site, btw. Keep up the good work.</description>
		<content:encoded><![CDATA[<p>Thanks for the reply, Coach.<br />
I don&#8217;t know if I&#8217;ll play multiplayer, but if I do, I fully expect to get bashed to bits =)<br />
The AI is pretty stupid of course. That&#8217;s why I can rely on two ghouls (one more than the other).<br />
I&#8217;ll buy two more ghouls and see how that goes.<br />
Thanks again, Coach and I love the site, btw. Keep up the good work.</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4611</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Thu, 16 Feb 2012 13:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4611</guid>
		<description>Hi Fernando, thanks for your comment. You will find getting a strength increase on any player makes them a lot more useful and harder to deal with. Human opponents are also a much greater challenge than the AI. They will be better defensively and target your Ghouls in a much more aggressive fashion. When you make the change over, I think you will find the worth in getting all four. I also encourage you to do so, it is a much better game against a real life opponent!</description>
		<content:encoded><![CDATA[<p>Hi Fernando, thanks for your comment. You will find getting a strength increase on any player makes them a lot more useful and harder to deal with. Human opponents are also a much greater challenge than the AI. They will be better defensively and target your Ghouls in a much more aggressive fashion. When you make the change over, I think you will find the worth in getting all four. I also encourage you to do so, it is a much better game against a real life opponent!</p>
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	<item>
		<title>By: Fernando</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4610</link>
		<dc:creator>Fernando</dc:creator>
		<pubDate>Thu, 16 Feb 2012 13:21:57 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4610</guid>
		<description>I&#039;m not an really experienced player but I&#039;ve been playing some games with the undead later (Cyanide game, against the AI) and one of my two ghouls are scoring one touchdown after the other.
So much in fact that I don&#039;t need more than two ghouls.
Here&#039;s what have been working for me:

1st Ghoul:
+1 ST
Fend
Catch
Block

2nd Ghoul:
Sure Hands
+1 MA
Tackle

This, coupled with one Dirty Player Zombie and one passing Wight have become devastating.

2nd Ghoul moves the ball around, 1st Ghoul gets in position (possible blitzing his way to the opponent&#039;s end zone) Dirty Player Zombie knocks out one or two players (almost never fails with two or three players assisting him on fouling the poor guy) 2nd Ghoul gives the ball do Wight, Wight passes, 1s Ghoul catches, touchdown.

1st Ghoul is moving up in levels really fast. The +1 STR is giving him an edge because most teams needs assistance in taking him down (and most of them get no assistance since I&#039;ve been bashing them all over the place with wights and mummies).</description>
		<content:encoded><![CDATA[<p>I&#8217;m not an really experienced player but I&#8217;ve been playing some games with the undead later (Cyanide game, against the AI) and one of my two ghouls are scoring one touchdown after the other.<br />
So much in fact that I don&#8217;t need more than two ghouls.<br />
Here&#8217;s what have been working for me:</p>
<p>1st Ghoul:<br />
+1 ST<br />
Fend<br />
Catch<br />
Block</p>
<p>2nd Ghoul:<br />
Sure Hands<br />
+1 MA<br />
Tackle</p>
<p>This, coupled with one Dirty Player Zombie and one passing Wight have become devastating.</p>
<p>2nd Ghoul moves the ball around, 1st Ghoul gets in position (possible blitzing his way to the opponent&#8217;s end zone) Dirty Player Zombie knocks out one or two players (almost never fails with two or three players assisting him on fouling the poor guy) 2nd Ghoul gives the ball do Wight, Wight passes, 1s Ghoul catches, touchdown.</p>
<p>1st Ghoul is moving up in levels really fast. The +1 STR is giving him an edge because most teams needs assistance in taking him down (and most of them get no assistance since I&#8217;ve been bashing them all over the place with wights and mummies).</p>
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	<item>
		<title>By: RogueBanshee</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4507</link>
		<dc:creator>RogueBanshee</dc:creator>
		<pubDate>Fri, 18 Nov 2011 23:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4507</guid>
		<description>Yes, I did indeed mean diving tackle.  I was considering shadowing as a second skill after block, but I guess it would make more sense to do sidestep before shadowing to prevent him from being easily blitzed off the ball carrier.</description>
		<content:encoded><![CDATA[<p>Yes, I did indeed mean diving tackle.  I was considering shadowing as a second skill after block, but I guess it would make more sense to do sidestep before shadowing to prevent him from being easily blitzed off the ball carrier.</p>
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	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4503</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:34:39 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4503</guid>
		<description>Block is better than Wrestle for a marking build, so you are right on that line.

I assume you meant Diving Tackle rather than Break Tackle (which you would never take on a Ghoul). It does indeed combine well with Shadowing, though you are going to want Block and Side Step first, then perhaps Tackle. It is going to take a long time to get five skills, especially as they don&#039;t have Regeneration. So I would worry about that when it comes up and often at this point picking skills also depends on the build of your team overall. 

Should get to this point of having a nice problem, then feel free to post your team roster and common opposing races on a forum thread.</description>
		<content:encoded><![CDATA[<p>Block is better than Wrestle for a marking build, so you are right on that line.</p>
<p>I assume you meant Diving Tackle rather than Break Tackle (which you would never take on a Ghoul). It does indeed combine well with Shadowing, though you are going to want Block and Side Step first, then perhaps Tackle. It is going to take a long time to get five skills, especially as they don&#8217;t have Regeneration. So I would worry about that when it comes up and often at this point picking skills also depends on the build of your team overall. </p>
<p>Should get to this point of having a nice problem, then feel free to post your team roster and common opposing races on a forum thread.</p>
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	<item>
		<title>By: RogueBanshee</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4502</link>
		<dc:creator>RogueBanshee</dc:creator>
		<pubDate>Wed, 16 Nov 2011 22:29:50 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4502</guid>
		<description>In considering a &quot;marksman&quot; build, I question the lack of block.   It would seem the point would be to keep the ghoul on his feet next to the mark, block would seem to be a vital ingredient to the keeping upright.  I also wonder about a certain overlap in shadowing and break tackle.   Is it worth taking both?</description>
		<content:encoded><![CDATA[<p>In considering a &#8220;marksman&#8221; build, I question the lack of block.   It would seem the point would be to keep the ghoul on his feet next to the mark, block would seem to be a vital ingredient to the keeping upright.  I also wonder about a certain overlap in shadowing and break tackle.   Is it worth taking both?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Coach</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4146</link>
		<dc:creator>Coach</dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:57:50 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4146</guid>
		<description>Good point, though if I got it as the first skill I would look to take Guard and go for an alternative build.</description>
		<content:encoded><![CDATA[<p>Good point, though if I got it as the first skill I would look to take Guard and go for an alternative build.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: CyberPope</title>
		<link>http://bbtactics.com/undead-ghouls/comment-page-1/#comment-4145</link>
		<dc:creator>CyberPope</dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:56:26 +0000</pubDate>
		<guid isPermaLink="false">http://bloodbowlplaybook.com/?p=625#comment-4145</guid>
		<description>I think on the Catching Ghoul above I wouldn&#039;t just ignore doubles. I mean if you are going the catcher route Nerves of Steel might be a good double</description>
		<content:encoded><![CDATA[<p>I think on the Catching Ghoul above I wouldn&#8217;t just ignore doubles. I mean if you are going the catcher route Nerves of Steel might be a good double</p>
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