Strategy | Wood Elf

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Wood Elf Throwers

Posted on 31 December 2009 by Coach

Overview:

Wood Elves are the fastest of the high agility teams and rely a lot on moving the ball around the pitch quickly. This makes Wood Elf Throwers a great addition to their teams as they can move the ball the furthest in the most reliable manner of any player in the game. This is down to the fact they have high agility to be able to pick the ball up easily (or catch a hand off or pass from a team mate) and they also have high movement to cover the pitch and close the distance between them and the target of their passes.

Their high agility means that they can also help skill up team mates who pick the ball up from the kick off and do a quick pass to the Thrower for a completion SPP. The lower agility Throwers of other teams don’t give this asset, it also means that if you pick the ball up with someone else, you can skip taking Sure Hands on the Thrower if you wanted. Then the following turn the Thrower will move up the pitch, their high movement allowing them to get around a single opponent placed in the way and then launch a pass up the pitch to an awaiting receiver. That player can then either go and score themselves or run it to another team mate to hand off for the score.

The more advanced your Thrower is the further you can move the ball in a turn in a reliable manner, stretching the play and forcing the opposition to cover more of the pitch. A Wood Elf Thrower also has access to take Leader on a normal skill, which can be great on a team with such expensive and fragile players.

Deep Passing Wood Elf Thrower:
  • Normal: Accurate, Safe Throw, Catch / Sure Hands, Sure Feet, Dodge
  • Doubles: Strong Arm
  • Stat Increase: +AG +ST +MV

This build creates a Thrower who can pass the ball a long way in the safest possible manner, so Accurate is the first choice, this enables him to pass the ball at short and quick ranges on a 2+. This can open up more targets to pass too easily and also be more forgiving with positioning as it can eliminate the need for go for its to get in range of your receiver. Safe Throw comes next as you can now risk passing the ball over opposition players if you can’t avoid doing so, I still advise that you position the pass so that you don’t allow an interception attempt though. Catch can be handy next if you pick up with other players to pass to the Thrower, or set the Thrower further up the pitch and hand the ball off to him before he does a pass. Alternatively you can go for Sure Hands and pick it up with the Thrower in the first place. Sure Feet is great for letting you move further by increasing success on go for its, creating shorter passes for your player. Dodge is also a worthwhile option as it can open up shorter paths rather than running around opposing tackle zones all the time.

For doubles Strong Arm should be taken as when combined with Accurate you can make 2+ passes all the way up to long range and long bombs become a 3+ pass. Being able to move the ball that far and reliably can be very hard to defend against. Stats wise +AG can make longer passes easier though doesn’t decrease your fumble chance like the passing skills. You can also pass, catch or pick up the ball in a tackle zone and not worry about it. +ST changes things and will let you be a bit more aggressive with the Thrower, I’d look to turn him into a more defensive build from that point though. +MV is handy for just generally getting around and making passes shorter.

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Thanks for reading, The Coach.

3 Comments For This Post

  1. 1 VoidSeer Says:

    Wood elf is my all time favorite roster. After playing them extensively, I do think that taking sure hands as your 1st skill is the best way to go.
    The main reasons are:

    You will fail that 2+ roll to pick-up the ball on offense. While it’s not a big deal when having 11 players on the pitch, it may put you in a bind when you are outnumbered (and you will be).
    Any stat increase is a great combo with sure hands letting you choose whether you wish to develop the guy as a defensive or offensive player.
    Accurate is a solid choice as 1st skill, but considering the thrower’s mobility, you can do without it early on.

    I don’t start with a thrower however on long leagues. I’d rather have lineelves get the SPPs first. Throwers are my 2nd purchase (starting with 2 dancers and buying APO 1st).

  2. 2 Coach Says:

    I’m very much a fan of picking the ball up with Linemen to pass to the Thrower, though plenty of Elf coaches disagree with me and do go Sure Hands first. Either works fine though so it is down to personal taste.

  3. 3 VoidSeer Says:

    I’m very fan of that as well Coach on a rookie team. This is why I do not start with a thrower.
    By the time my 1st thrower hits the pitch, I’m done with this quick pass (+1 SPP) routine because the natural selection process has already skimmed my lineelves. This is why I go sure hands first.
     

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