Defensive Wood Elf Thrower:
- Normal: Sure Hands, Block, Dodge / Nerves of Steel, Side Step / Safe Throw / Accurate, Leap
- Doubles: Strong Arm
- Stat Increase: +AG +ST +MV
This guy you tend to keep on the pitch when you kick to the other team in order to go in and pick up any balls you manage to knock loose. Sure Hands first of all so you can reroll the pick up, which may be in an opposing tackle zone and saves your rerolls. Block keeps you alive and lets you hit opposing players on defence. Dodge again for safety and to dodge to where the ball is and perhaps out again after picking it up. Nerves of Steel will let you pass the ball out from tackle zones after you pick it up if you can’t dodge out easily. Side Step can keep you near a ball if you want to just mark it if picking it up is too hard (3+ tackle zones or rain for example). Safe Throw negates intercepts a lot of the time if you are passing it out from traffic. Accurate should be considered at some point as well. Leap can also be good for getting too the ball or out with it again.
Doubles I would go with Strong Arm again, +AG lets you run through tackle zones and pick it up in them easier. +ST can make getting the ball off you after you pick it up harder, or let you blitz your way to the ball or someone marking it. +MV is debatable but it does give you extra range, I think I would personally prefer an extra skill though.
Leader Wood Elf Thrower:
- Normal: Leader, Accurate, Block / Dodge, Safe Throw / Side Step, Sure Hands / Catch
- Doubles: Strong Arm
- Stat Increase: +ST +AG +MV
This guy is a mix of the two builds as to make use of Leader he needs to be on the pitch so will tend to be set up for every drive. Taking Leader also means one less alternative skill from the other builds, though the flexibility can be very helpful. After Leader I would take Accurate for the help passing. It is a bit tricky from this point but I would look to get some protection skills in the guise of Block and or Dodge. As he is on for every drive it pays to keep him alive and useful for other roles than just passing. Beyond that similar skill selections from the above builds and for the same reasons each time so I’ll not bother repeating them. Stats wise +ST is probably the nicest for both protecting himself and being a pain to the other team. +AG adds versatility and again +MV can be helpful but consider taking another skill instead.
Wood Elf Thrower Summary:
Wood Elf Throwers can skill up quite quickly often making multiple completions in a game and as you can see they can be built a few different ways. A versatile player or a dedicated deep passer, both can come in very handy. The deep throwers you should tend to keep deep to lower the chances they get hit, though don’t worry too much about losing your players as you can skill up a replacement fairly quickly. That doesn’t mean you should be overly reckless though as high player turnover for a Wood Elf Team can be very expensive. Another option I’ve not gone into much detail is taking Hail Mary as well, most likely on the defensive build. I think a lot of the time though you have the speed and agility on the team to not really need it.
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January 5th, 2010 at 9:47 am
Wood elf is my all time favorite roster. After playing them extensively, I do think that taking sure hands as your 1st skill is the best way to go.
The main reasons are:
You will fail that 2+ roll to pick-up the ball on offense. While it’s not a big deal when having 11 players on the pitch, it may put you in a bind when you are outnumbered (and you will be).
Any stat increase is a great combo with sure hands letting you choose whether you wish to develop the guy as a defensive or offensive player.
Accurate is a solid choice as 1st skill, but considering the thrower’s mobility, you can do without it early on.
I don’t start with a thrower however on long leagues. I’d rather have lineelves get the SPPs first. Throwers are my 2nd purchase (starting with 2 dancers and buying APO 1st).
January 6th, 2010 at 2:14 pm
I’m very much a fan of picking the ball up with Linemen to pass to the Thrower, though plenty of Elf coaches disagree with me and do go Sure Hands first. Either works fine though so it is down to personal taste.
January 6th, 2010 at 4:51 pm
I’m very fan of that as well Coach on a rookie team. This is why I do not start with a thrower.
By the time my 1st thrower hits the pitch, I’m done with this quick pass (+1 SPP) routine because the natural selection process has already skimmed my lineelves. This is why I go sure hands first.