Orc Linemen are cheap and have high armour which is a fantastic combination for the jobs Linemen typically do, so why don’t most Orc teams have many?
Archive | August, 2010
Flesh Golems give Necromantic teams some much needed muscle. They are great at tying players up, forcing dodges and are hard to get off the pitch.
Cages play a big part in lots of Blood Bowl matches, so learning the best way to break or to halt the progress of a cage, are key strategies to know.
Necromantic Werewolf players have undergone a bit of a transformation, they now can’t handle the ball so well but gain extra survivability instead.
Prehensile Tail makes it harder for opposing players to get away, making it a useful addition to anyone player developing as a marking specialist.
Dwarfs suffered an increase in the cost of rerolls under the latest rules but they can still start with a team that is very effective early on.
Wights for Necromantic teams provide some much needed access to strength skills, due to this they may end up in lots of contact with opposing players.
Necromantic teams like their close cousins also make use of Ghoul players, adding more speed and agility but they are more prone to suffering injury.