BB2020 Orc Starting Rosters

Orc Starting Rosters Overview

Orc teams have always had relatively affordable players, though they have undergone some tweaks in Blood Bowl Second Season. The Throwers have had a slight price reduction. The Black Orcs have been renamed as Big Un Blockers, gained an extra square of movement and had a price increase. The Troll has also had a small price increase.

Another change to Orc teams is that most of the players now have Animosity. As you usually use the Thrower or Blitzers to do the ball carrying and keeping the ball on them until they score it shouldn’t be a huge factor. However as both of those players have Animosity against all their team mates, it can on occasion complicate matter and it’s also harder to try and feed star player points to specific players.

Orc Throwers can often be shunned players by some Orc coaches. The reason being is that they are slower than Blitzers and coaches always want to get star player points on the Blitzers as well. Even though the Thrower has been made a bit cheaper which should make them more desirable, the fact they have Animosity will mean they refuse to hand off, or pass the ball on a D6 roll of a 1. I personally never had much a problem with the slower movement of a Thrower as a standard game plan meant slow advancement of the ball anyway. It also meant that I had that extra Blitzer free on the outside of the cage, rather than an Orc Lineman. Animosity can be a pain but it shouldn’t cause that many problems.

QTYPositionCostMASTAGPAAVSkills & TraitsPriSec
0-16Lineman50k533+4+10+Animosity (Orc Linemen)GAS
0-2Thrower65k533+3+9+Animosity (all team-mates), Pass, Sure HandsGPAS
0-4Blitzer80k633+4+10+Animosity (all team-mates), BlockGSAP
0-4Big Un90k544+10+Animosity (Big Uns)GSA
0-4Goblin40k623+4+8+Dodge, Right Stuff, StuntyAGS
0-1Untrained Troll115k455+5+10+Always Hungry, Loner (4+), Mighty Blow (+1), Projectile Vomit, Really Stupid, Regeneration, Throw Team MateSAGP
0-8ReRolls60kApothecary: Yes
Special RulesBadlands Brawl

Maximum Strength Orcs

QuantityPlayer / ItemCost
2Lineman100k
1Thrower65k
3Blitzers240k
4Big Un Blockers360k
1Untrained Troll115k
2Rerolls120k
Total1000k

The price rises on the Big Un Blockers means you have to sacrifice one of the starting Blitzers if you want to create the team with all the highest strength players. The Blitzers are your best players so it’s disappointing to not start with one of them. However the Big Uns and the Troll can be really slow to develop, so it benefits them to have them from the start.

You do only have two team rerolls and are starting with one less player with Block. That could lead to going through your rerolls, or getting more turnovers than before when you had that extra Blitzer. Purchase sequence would probably be Apothecary, then the Blitzer and then save up for an extra reroll. As the Thrower will often be used to carry the ball it’s more important that he gets Block so I wouldn’t count on getting Leader.

3 Reroll Orcs

QuantityPlayer / ItemCost
3Lineman150k
1Thrower65k
3Blitzers240k
4Big Un Blockers360k
3Rerolls180k
Total995k

Again the price increase on the Big Uns requires a sacrifice to start with there rerolls. You will either have to give up a Big Un or a Blitzer to free up enough funds. As explained above, the slow development of the Big Uns means that I would rather start with them. It’s much easier to get star player points on a Blitzer.

3 Reroll & Goblin Orcs

QuantityPlayer / ItemCost
2Lineman100k
4Blitzers320k
4Big Un Blockers360k
1Goblin40k
3Rerolls180k
Total100k

It is possible to fit in all the Blitzers and Big Uns, along with three rerolls. To make the Budget stretch that bit further you have to give up on starting with a Thrower and do what no true Orc would do and take a Goblin.

A Goblin isn’t a terrible substitute for the Thrower, they can move a bit quicker and come with Dodge. If they are sitting safely behind the rest of your team their low strength shouldn’t really matter. They also don’t have Animosity to deal with should you want to hand it off to a team mate to ultimately score with. They don’t have Sure Hands but you can always just try the pick up again the following turn if you are likely to get a safe scatter. Also you do have three rerolls so using one early isn’t as bad compared to teams that only have two.

Apothecary Orcs

QuantityPlayer / ItemCost
3Lineman150k
4Blitzers320k
4Big Un Blockers360k
2Rerolls120k
1Apothecary50k
Total100k

To start with all the Blitzers and Big Uns you are going to have to start with two rerolls. After filling up with Linemen to get to the required eleven players you have exactly enough left to get an Apothecary. That could also have been another Lineman but the Apothecary could potentially save one of the more expensive players instead.

A variation on this would be to leave out the Apothecary at the start, spend 15k to upgrade a Lineman to a Thrower. You would then have 35k left over to either bank for the Apothecary or get some Dedicated Fans. As Orc teams have really high armour they are less likely to suffer playing the first game without an Apothecary.

Throw Team Mate Orcs

QuantityPlayer / ItemCost
4Blitzers320k
4Big Un Blockers360k
2Goblin80k
1Untrained Troll115k
2Rerolls120k
Total995k

This roster is a little bit out there as you have no Linemen or Throwers and you’re weakening the team a bit by having two Goblins. You do have all of your most expensive players on the team as well to hide behind and Dodge helps protect them as well, especially against other starting teams before Tackle becomes more common.

Along with getting all the expensive players you now have the Throw Team Mate scoring option added in as well. This is also the fastest roster that I’ve outlined giving a bit more flexibility for manoeuvring If starting with two Goblins is too much for you then you can swap one of them and a Blitzer to get a two Linemen instead.

Orc Starting Rosters Summary

Orcs got a bit of a boost with the extra movement on the new Big Uns, however this also resulted in a price increase which made it harder to select your starting roster. None of the options feel great compared to what Orc coaches would have been used to for a long, long time. A hard choice needs to be made on where you are going to compromise.

There is always the option though to throw in one or more Goblins to free up the funds to maximise on other areas. I would probably got with the three rerolls and a Goblin roster but you could make most of these work. Another thing to consider before finalising your choice is if you know what other teams you are going to be facing at the start and tailor your choices towards those matchups.

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