Chaos teams are not noted for the subtlety or originality of their game play. A simple drive up the centre of the pitch, maiming and injuring as many opposing players as possible, is about the limit of their game plan. They rarely, if ever, worry about such minor considerations like picking up the ball and scoring touchdowns – not while there are any players left alive on the opposing team, anyway.
Chaos teams have the benefit of being the most agile of the bashing teams. Their chaos warriors have high strength yet can still dodge and ball handle as well as the average player. The beastmen benefit with horns and can blitz with good strength. The fact there are a lot of them on the pitch means you can’t avoid them either.
The trouble with chaos is that their players aren’t that cheap, their rerolls are very expensive and they don’t start with any skills. Early on a chaos team can be very hard to deal with as a result of all these factors. The other teams that have average agility across the board tend to start with ball handling skills to compensate. Chaos do not have that luxury, though they do have easy access to mutations on their players. These mutations allow you to convert the players into a specific roll easily. The whole team also has access to strength skills, so once you start to develop the team they can be built into one of the best in the game.
For beginners they really aren’t a good starting team. Expensive rerolls and no skills is very unforgiving and makes them really hard starting out. If you can last through this period though they are one of the best in the game once developed.
- Easy mutation access
- Very good when developed
- Expensive players
- Expensive rerolls
- No starting skills