Ok, so I've fired Elthanion and Valkard, Ell was MNG so I'll decide later, but I am inclined to keep him: block/guard is sooo useful ...
I just finished my match against UW which I all but threw away.
Though heavily down in numbers (5 out in the first 3 turns) I had retrieved the ball and was heading to score a defensive TD on turn 6, but fearing that FanofWalking could score in 2 turns I decided a tight stall with 4 men.
It was bold, and ... wrong.
I managed to keep the ball, but then failed the 3+ dodge to score and in the last remaining turn FanofWalking managed a long pass (or maybe a long bomb, dunno) to a free gobbo who brought it in, so instead of walking in the second half with a 1-0 lead I trailed 0-1.
Well, at least he had used teh wiz, so not all bad.
In the second half I knew I needed to score fast is I wanted to try to win, so I scored a quick 2-turns TD and then tried with all I could to get the ball for a defensive TD.
Things didn't go as expected though, and though I managed to inflict heavy casualties (2 dead ... and some other BH), I could not reach the ball carrier thanks to some failed 3+ dodges, so in the end FanofWalking managed to walk in the 2-1 on turn 16.
In my own turn 16 I couldn't find a way to attempt a 1ttd, as my SS catcher had decided to stay put after the initial KO, and it was over.
Weird thing happened in last turn as my thrower (which I positioned midfield to get the ball and pass it) disappeared from the screen and was nowhere to be seen during my turn.
Had I had a chance at 1ttd this would have been disastrous, but given my inability at producing a sensible plan that was only a minor nuisance.
Have you ever seen a bug like this?