Point made, Travel, but TTM with Goblins isn't something I
subscribe to in my game plans. AG 4 with Catch might be
of use at certain points plus the ability to move anywhere
on the 2+, but TTM is too much of a gamble given a Troll's
Nature.
You're nuts if an extra 20 TV, a potential cage busting blitzer with horns ( I have enjoyed mine with Wrestle), a higher percentage TTM chance both in the catch and the landing, because it doesn't fit into your 'gameplan'. Assist on demand. A backup ball handler. I mean, the possibilities are endless for an extra 20 TV over any other skill. With AG4 he could dodge through a crowd to foul a player that just POed.
Last edited: