Silfuin
Mega Star Player
MD8: Klownz 2- 0 Chakalaka
The match started with Zulu putting some money in it so he could have a babe.
It was surprising for me, as I still don't know how the petty cash system works.
However he elected to receive and we set up.
Initially we traded blows with not much damage, while we pushed his cage slowly back.
Finally, when the time was running out Zulu made his move pushing on the right side, but he couldn't quite protect the BC appropriately and left me with some openings for 1d block (requiring some 2+ rolls which all succeeded).
It worked out well, and Boner (the ST4 AG3 TR) was BH (not regen'd) while the ball went out of bounds and was thrown just close to my AG4 blitzer on the other side of the field.
Blinko had an easy time retrieving the ball and running out of reach of any opponent.
Finally in the same turn I killed a Superstar ST6 Breack Tackle TG with a foul.
Pretty awesome turn.
Zulu didn't even try to chase my blitzer and I walked him in on turn 8 after using APO on an AV bust for Cha-U-Kao, which was transformed in BH. Yay.
Second half it was my turn to attack and I started dropping some skellies.
Managed to send some out or stunned and set up a nice cage near the center of the field, but alas, it was not meant to be: Karandash failed the pickup and Zulu stormed the ball.
It was a difficult situation, with the ball double marked and no easy way out.
It required some GFI to properly setup a chainpush to free the ball, but luckily it went well and it also allowed me to push out of a bad position Grock.
The ball was securely protected and Blinko could easily stroll to get it.
From that point on, it was a slow unimpeded march of my cage while the rest of my players traded blows (and fouls) with the remaining 2 TG and skellies. trying to screen the cage for any possible ST6 Break Tackle Shenaningans.
My killers used PO a bit freely sending out multiple opponents, but it meant ending up on the ground often until a foul killed Cha-U-Kao outright.
In the end the dead count was high: I lost a LVL5 killer, while Zulu lost a Legend TG, the DP skellie and another rookie skell
Pretty bloody affair.
If I have to find a positive, the TV trim will avoid Ballztothewalla to get inducement in our final match.
I think I would have preferred to still have my Frenzy POMBer.
Technically I am still in range for promotion (how many teams go in div 1? 3 or 4?), we'll see how my match against Ballz will go.
The match started with Zulu putting some money in it so he could have a babe.
It was surprising for me, as I still don't know how the petty cash system works.
However he elected to receive and we set up.
Initially we traded blows with not much damage, while we pushed his cage slowly back.
Finally, when the time was running out Zulu made his move pushing on the right side, but he couldn't quite protect the BC appropriately and left me with some openings for 1d block (requiring some 2+ rolls which all succeeded).
It worked out well, and Boner (the ST4 AG3 TR) was BH (not regen'd) while the ball went out of bounds and was thrown just close to my AG4 blitzer on the other side of the field.
Blinko had an easy time retrieving the ball and running out of reach of any opponent.
Finally in the same turn I killed a Superstar ST6 Breack Tackle TG with a foul.
Pretty awesome turn.
Zulu didn't even try to chase my blitzer and I walked him in on turn 8 after using APO on an AV bust for Cha-U-Kao, which was transformed in BH. Yay.
Second half it was my turn to attack and I started dropping some skellies.
Managed to send some out or stunned and set up a nice cage near the center of the field, but alas, it was not meant to be: Karandash failed the pickup and Zulu stormed the ball.
It was a difficult situation, with the ball double marked and no easy way out.
It required some GFI to properly setup a chainpush to free the ball, but luckily it went well and it also allowed me to push out of a bad position Grock.
The ball was securely protected and Blinko could easily stroll to get it.
From that point on, it was a slow unimpeded march of my cage while the rest of my players traded blows (and fouls) with the remaining 2 TG and skellies. trying to screen the cage for any possible ST6 Break Tackle Shenaningans.
My killers used PO a bit freely sending out multiple opponents, but it meant ending up on the ground often until a foul killed Cha-U-Kao outright.
In the end the dead count was high: I lost a LVL5 killer, while Zulu lost a Legend TG, the DP skellie and another rookie skell
Pretty bloody affair.
If I have to find a positive, the TV trim will avoid Ballztothewalla to get inducement in our final match.
I think I would have preferred to still have my Frenzy POMBer.
Technically I am still in range for promotion (how many teams go in div 1? 3 or 4?), we'll see how my match against Ballz will go.
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