Right, the tale of my 2 Bretonnian teams have come to an end.
Both were undefeated through the regular (5-game) season.
My rookies faced off against Chaos, while my developed team were facing guard and stand firm heavy necros.
Against the necros the perfect season came to a perfectly disasterous ending.
I had a very hard time with all that guard and stand firm. On top of that my opponents first 7 injury rolls were KO or worse, so my team disappeared rather quickly.
During the necros first offense I managed to get him into a somewhat sticky situation, but he managed the rolls and scored. That gave me 5 turns of my own, and that's where the Wheels came off.
With no KO recoveries at halftime I had just 8 players. A spectacular Picth Invasion allowed me to claw my way to the endzone and score the equalizer and field 11 players for the final drive. Still, the final necro drive or the turn 16 score felt unstoppable with several key players in the cas-box.
Ouch.
My rookies facing Chaos also had a rough ride.
Just like in the necro game, I managed to put a lot of pressure on my opponent, but he too made his rolls and broke through. Trying to come back I snaked the frst roll of next turn, allowing my opponent to set up his long stall, scoring at the halftime whistle.
Second half started with a Blitz! and everything seemed lost. However, just when everything crumbled I had a very good turn, which let me both break through the Chaos line and set up a decent screen. I even stalled off a turn before scoring.
My opponent then had 4-5 turns to score the Winner, but I rolled up a blitz of my own. I went straight for the ball but failed the GFI, so my opponent scooped up the ball and made it to midfield. Here a time consuming melee ensued, and the time ran out. Overtime!
We use special overtime rules: Offense sets up first, and if they don't score in 5, then the defense wins.
My opponent, intimidated by all that Fend (!!!) decided to play defense.
Advancing was very hard for my Brets, but I did manage to put up 2 scoring threats. My opponent removed one and contained the other, and as that other one went Down on a bad blitz next turn all seemed lost.
However - one knight wasn't having it!
Facing a line of opponents, he caught the ball, blitzed through the line with first frenzy and then a Dodge, burning the last reroll on 2 GFIs. The lone blitzer was completely exposed, but he had managed to get just far enough away for the Chaos team to need a GFI in order to blitz him.
One snaked GFI later, the Bret blitzer walked in the overtime Winner.
Cheers
Martin