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So decided to come back to this and try and make a team I thought could be fitting using 2020 rules. Here is result (left my old stunty version there but it obviously is outdated for the 2020 rules)
Wondering if anyone has any thoughts or input on it?
Idea 1: (2020 ruleset team idea)
Idea 2: (Old stunty version)
Wondering if anyone has any thoughts or input on it?
Idea 1: (2020 ruleset team idea)
Stats are:
MA / ST / AG / PA / AV
Tzeentch Horrors:
Apo: Yes
Special Rules : Favoured of Tzeentch
Tier: 2
Team rerolls 60k
Blue Horror 0-12:
Cost 45k
Skill Access: Primary= G/M, Secondary= S/A/P
6/3/4+/5+/8+
Arm Bar
Extra Arms
Pink Horror 0-4:
Cost: 100K
Skill Access: Primary= M/S/A Secondary= G/P
5/4/4+/4+/9+
Arm Bar
Monstrous Mouth
Extra Arms
Tzeentch Heralds 0-2:
Cost: 90k
Skill Access: Primary= G/A/M Secondary= S/P
6/3/3+/4+/9+
Horns
Extra Arms
Regeneration
Chaos Spawn 0-1:
Cost: 140K
Skill Access: Primary= M/S Secondary= G/A/P
5/5/5+/-/10+
Bone Head (Or really stupid)
Loner
Mighty Blow
Shadowing
Regeneration
MA / ST / AG / PA / AV
Tzeentch Horrors:
Apo: Yes
Special Rules : Favoured of Tzeentch
Tier: 2
Team rerolls 60k
Blue Horror 0-12:
Cost 45k
Skill Access: Primary= G/M, Secondary= S/A/P
6/3/4+/5+/8+
Arm Bar
Extra Arms
Pink Horror 0-4:
Cost: 100K
Skill Access: Primary= M/S/A Secondary= G/P
5/4/4+/4+/9+
Arm Bar
Monstrous Mouth
Extra Arms
Tzeentch Heralds 0-2:
Cost: 90k
Skill Access: Primary= G/A/M Secondary= S/P
6/3/3+/4+/9+
Horns
Extra Arms
Regeneration
Chaos Spawn 0-1:
Cost: 140K
Skill Access: Primary= M/S Secondary= G/A/P
5/5/5+/-/10+
Bone Head (Or really stupid)
Loner
Mighty Blow
Shadowing
Regeneration
Idea 2: (Old stunty version)
Tzeentch Horrors:
Apo: No
Star Players : Chaos (Would love to give them, and all the other chaos god teams 1 or 2 unique stars)
Team rerolls 70k (Maybe lower to 60k?)
Blue Horror 0-16:
Cost: 50K
Skill Access: Normals = M/A Doubles = S/G/P
6/2/3/7
Dodge
Stunty
Right Stuff
Dauntless
Pink Horror 0-4:
Cost: 110k
Skill Access: Normals = M/S/A Doubles = G/P
5/4/2/8
Grab
Extra Arms
Throw teammate
Regeneration
Burning Horror 0-1:
Cost: 60k
Skill Access: Normals = A Doubles = G/S/P
6/3/4/7
Bombardier
Secret Weapon
No Hands
Regeneration
Chaos Spawn 0-1:
Cost: 140K
Skill Access: Normals = M/S Doubles = G/A/P
5/5/1/9
Bone Head (Or really stupid)
Loner
Grab
Mighty Blow
Shadowing
Regeneration
Breakdowns:
Blue Horrors;
Pink Horrors;
Burning Horror;
Chaos Spawn;
Final points:
Idea is all the horrors are fresh and the mutations are expected to develope as they play.
Other note, could take down AG on Blue horrors and give whole team extra arms which would be like going into the Simyin team build style even more, though less agile and certainly fit with the Horrors theme, however I feel the Blue Horrors can't really be less than AG3.
Apo: No
Star Players : Chaos (Would love to give them, and all the other chaos god teams 1 or 2 unique stars)
Team rerolls 70k (Maybe lower to 60k?)
Blue Horror 0-16:
Cost: 50K
Skill Access: Normals = M/A Doubles = S/G/P
6/2/3/7
Dodge
Stunty
Right Stuff
Dauntless
Pink Horror 0-4:
Cost: 110k
Skill Access: Normals = M/S/A Doubles = G/P
5/4/2/8
Grab
Extra Arms
Throw teammate
Regeneration
Burning Horror 0-1:
Cost: 60k
Skill Access: Normals = A Doubles = G/S/P
6/3/4/7
Bombardier
Secret Weapon
No Hands
Regeneration
Chaos Spawn 0-1:
Cost: 140K
Skill Access: Normals = M/S Doubles = G/A/P
5/5/1/9
Bone Head (Or really stupid)
Loner
Grab
Mighty Blow
Shadowing
Regeneration
Breakdowns:
Blue Horrors;
These guys are pretty much goblins, with mutation access and dauntless. They are slightly underpriced at 50k, though I find the team too hard to build if they are more expensive.
Making them valid price would require removing Rightstuff and then replacing Throw teammate on the Pink Horrors with +MA on them.
Possible changes could be to change them to AG2 and give them extra arms to justify the cheaper cost more. Other option could be remove right stuff and throw teammate options from the team. Also decay is an option to show the magical instability in the Blue Horrors
Would love for these guys to have regen but find it hard to justify how expensive it would make them or how underpriced they would need to be.
Making them valid price would require removing Rightstuff and then replacing Throw teammate on the Pink Horrors with +MA on them.
Possible changes could be to change them to AG2 and give them extra arms to justify the cheaper cost more. Other option could be remove right stuff and throw teammate options from the team. Also decay is an option to show the magical instability in the Blue Horrors
Would love for these guys to have regen but find it hard to justify how expensive it would make them or how underpriced they would need to be.
Pink Horrors;
Those familiar with Simyin teams on fumbbl may notice a huge similarity here and that is on purpose. These are the same as Gorillas with mutation access, regen and throw teammate. Are underpriced by 10k. I know throw teammate on this breaks a rule but makes the team more unique than just having another big guy throwing the stunty players.
Removing TTM or moving it to the chaos spawn is an option if needed, otherwise don't think these guys should need any tweaking.
Removing TTM or moving it to the chaos spawn is an option if needed, otherwise don't think these guys should need any tweaking.
Burning Horror;
This is a ST3, AG4, regen, no hands copy of a goblin bomber that doesn't have stunty. Amazing at throwing fireball bombs in magical flux, sometimes an agile foe can catch these and throw them back at the Tzeentch Horrors. Burning horrors only have fireball launchers and no hands to catch return fire.
This player also breaks a rule by having AG4 and ST4 on same team, however due to no hands and being a secret weapon I feel this is an ok exception. Though it is also breaking a rule of having a secret weapon on a newly created team. Can do without these guys but I feel they add a nice something extra to the roster so thought I would keep it here for now.
Not really any ideas to nerf these other than a price increase, maybe giving it loner so it can't reroll bomb throws reliably, idea behind loner is it is more a creature for combat and not created around the idea of playing a team game of bloodbowl.
This player also breaks a rule by having AG4 and ST4 on same team, however due to no hands and being a secret weapon I feel this is an ok exception. Though it is also breaking a rule of having a secret weapon on a newly created team. Can do without these guys but I feel they add a nice something extra to the roster so thought I would keep it here for now.
Not really any ideas to nerf these other than a price increase, maybe giving it loner so it can't reroll bomb throws reliably, idea behind loner is it is more a creature for combat and not created around the idea of playing a team game of bloodbowl.
Chaos Spawn;
It is a regen mutating ogre. (Or can be nerfed to a faster troll) the big difference is shadowing, not great with MA5 but also not useless and unique for a big guy with a skill that would not normally be taken or seen very often, idea being it mindlessly focus on pursuing its targets.
Could also be given TTM in addition to or instead of Pink Horrors having it. Only real nerf to this could be to remove it altogether if the team is somehow too strong with it. If team is too weak could buff to MA6, may be currently overcosted compared to say beast of nurgle.
Could also be given TTM in addition to or instead of Pink Horrors having it. Only real nerf to this could be to remove it altogether if the team is somehow too strong with it. If team is too weak could buff to MA6, may be currently overcosted compared to say beast of nurgle.
Final points:
Idea is all the horrors are fresh and the mutations are expected to develope as they play.
Other note, could take down AG on Blue horrors and give whole team extra arms which would be like going into the Simyin team build style even more, though less agile and certainly fit with the Horrors theme, however I feel the Blue Horrors can't really be less than AG3.
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