Khemri: Throw Ra's lose Pass and have sure hands thick skull instead. Blitz Ras - Gain Thick Skull, TG + 10 lose Decay
Halflings: can field an extra player but he will count as having secret weapon when drive ends ( can still use sneak git as below) Can have 18 player roster.
trees 0-3
Flings 0-16
Catchers 0-4 70k 6246 Stunty, Dodge, Right Stuff, Fend
Goblins: Lose loner on trolls, Sneaky git providing a 4+ Sv against being sent off with all secret weapons having it, 3rd troll, 18 player roster
0-3 70k Secret weapons - choose loony, fanatic, bomba
0-2 20k Snotlings,
0-2 70k Goblin Stabber - Stab & Shadowing, Dauntless- G/As or Po-goers
0-2 60K Squigs 3418 Wild Animal, frenzy, Claw, MB, Random Ma, No Hands, Thick Skull (like Fanatic) S/G or A/M/P on doubles
0-3 Trolls
0-1 90k Snotling Pump Wagon - 4618 random Ma (like fanatic) No Hands, Decay, MB, DP, Loner, Secret Weapon, Stand firm. S
Chaos: make beastmen 0-6 warriors 0-4 1 min, 0-12 Maruaders 6338- G/M S/P/A 50K
Human: Catchers +10k str3, 0-2 halflings
Orcs: Blitzers +10k
Nurgle: Beasts gain M access
Chaos Dwarfs: lose Minotaur. Gain 0-2 120,000 K'daai Fireborn 4419 Disturbing Presence, Regenerate, MB. S/G A/P, Gain 0-2 Hobgoblin Sneaky Gits 60,000gp - 6337 dodge G/A P/S.
Dwarfs/Chaos Dwarfs/Underworld/ Khemri/ Undead/ Necromantic/humans/ Chaos/ Nurgle/ Orcs / being able to choose between a 0-1 special weapon - Chain saw/Bomber/Launcher
Skaven / Lizardmen / Amazon/Dark Elves Can take a Stab player
High Elves/Pro Elves can roll a D6 when ever the opposing coach fouls 5+ they are sent off.
Raise Dead/Nurgles Rot - works on any non regenerate/wild animal/loner/really stupid/bone head/stunty/midget player who dies loses stats - Zombies -1Ma 1ag, + regen Skeletons 1ag 1av+ Thick Skull. Regenerate rotters -1ma and gain decay, mutation access but retain all skills and skill access, spp total and cost.
Zons:
0-2throwers 80 K Sure hands G/P
0-2Bliters 120k +1Ma, +SS replace block with wrestle G/S
0-2Catchers 90k +1Ma G/A
Line as are
0-2 140kl Jaguar Warrors 8437 Claw. G/A
0-1 150k Totem Guard 65110 Stand Firm, Thick Skull, Mighty Blow, Regenerate. Take Root, Loner. G
Wood Elves gain
0-2 Dryads 120k 6428 thick Skull, Grab S/G
Wardancers replace dodge with fend.
Ogres become 0-8,. snotlings removed replace with
0-12 gnoblars 30k: 5236 stunty, right stuff, dodge. Ag
0-2 stikkas 50k 5236 stunty, right stuff, dodge, Stab. Ag/G
Vampires gain
1 Vampire Lord 200k 6549 Regenerate, Pro, Mighty Blow, Hypnotic gaze G/A/S.
Well thats all I can think of for the moment I am sure I will add to/ modify this! This seems like some fun changes, I would also change a lot of the rules, add in rules for different types of wizards, teams could have +1apoth at 1800k and another at 2500k, those teams that cannot have apothacary can have igors instead. Cards can be purchased (random still)....