CTAL-ES1 Division 2:
Flailers - Ogre - Phunbaba:
A somewhat developed ogre team with decently developed ogres so far. 3 Pile on Ogres, one of those with block could rack up a gruesome casualty count...then again, with only 1 reroll on the team, perhaps not. Liberal use of break tackle on the ogres as well means those cages had better be pretty tight! Finally, a full complement of players, with 6 ogres and 10 snotlings means the fouls will be flying left and right here.
Ragnarok-N-Roll - Norse - Limdood:
A totally bland norse team with absolutely nothing to give any other coaches something to think about. Feel free to overlook this coach when devising strategies.
Masters of the Pooniverse - Nurgle - Fallowheart:
the resident "official" bashy team of the division is so far not very bashy - yet. A good mix of block and wrestle spread around on the levelled members of the full roster Nurgle team, the Stand Firm beast of Nurgle will give some opponents a real headache with those unmovable tentacles. With all the wrestle and bit of block on the team, could give less-developed teams some problems in the blocking department. All the Nurgle warriors are SO FAR level 1, but all have some SPP, so this team could explode into a flurry of levelled players if they get lucky with some CASs, TDs, and MVPs.
Reptile REGGvolution - Lizardman - Lebe666:
Oh boy....this is one of the two coaches i hoped i WOULDN'T see in my division (you can guess amongst yourselves who the other one is
). The team is well developed...for Lizards. 4 levelled sauruses and a levelled Krox give the team a blocking edge over MOST other teams in the division. some catch skinks means he loves bouncing balls
. He also hasn't neglected the Break tackle saurus. with a good mix of players (6 saurus, 6 skinks, 1 krox), 3 rerolls and apoth, and enough money to buy another skink before even his first game, targeting the skinks and hoping for a numbers advantage isn't even likely to be a worthwhile strategy unless you get lucky with some failed dodges or early casualty rolls.
Werehere - Necromantic - Mikko:
A necromantic team with full positionals, 3 rerolls, and 2 scary werewolves, one with block and doge, and the other is Blodge. Team is fairly traditionally developed so far, with most levelling players taking wrestle or block (other than the 2 werewolves mentioned).
Downunder Dreamers - Human - Tyriok:
A human team that is certainly scary on the back of a thrower that has had some AMAZING skill rolls. +ST and dodge so far means that in one more skillup, this human team will have a ST4, sure hands and Blodge ballcarrier that will give its opponents FITS on defense. The team also includes some guard, the traditional dirty player lineman, 3 rerolls and apoth, and a 13 player roster with a sizable bankroll....and if all that weren't enough, this team is the lowman on the TV list for the division, coming in 70 to 110 TV behind the others.