I've been thinking about some other 'human nation' teams for a while. How about these?
Cathayan Team
0-16 Linemen 50,000 6 3 3 8 G ASP
0-4 Catchers 90,000 8 2 3 7 Dodge, Catch, Diving Catch GA SP
0-2 Throwers 60,000 6 3 3 7 Sure Hands, Pass GP AS
0-4 Guards 90,000 6 3 3 8 Block, Guard GS AP
0-1 Ogre 140,000 5 5 2 9 Loner, Bonehead, Mighty Blow, Thick Skull
Re-Rolls 50,000
Team design: Like humans, but slightly different. More emphasis on discipline and drill.
Arabyan Team
0-16 Runners 50,000 7 3 3 7 GA SP
0-2 Hashashin 80,000 7 2 4 7 Shadowing, Stab GA SP
0-2 Dervishes 90,000 7 3 3 7 Frenzy, Jump Up, Side Step GA SP
0-2 Janissaries 90,000 7 3 3 8 Block GAS P
0-1 Djinn 140,000 7 5 2 8 Loner, Break Tackle, Juggernaut, No Hands S GAP
Re-Rolls 60,000
Team design: A faster version of human, more emphasis on speed and agility (but not to the level of Elves). Plus quite an interesting Big Guy in the form of a big blue guy who turns into a whirlwind when moving around the pitch...
Bretonnian Team
MV ST AG AV
0-16 Peasants 30,000 6 3 2 7 G ASP
0-4 Yeomen 70,000 6 3 3 8 Wrestle G ASP
0-2 Blitzers 110,000 7 3 3 8 Block, Sure Feet GS AP
0-2 Paladins 120,000 6 3 3 9 Block, Dauntless, Stand Firm GS AP
Re-Rolls 60,000
Team design: Peasants are rubbish. Fair enough at least they fill space on the pitch. Yeoman to keep the rabble away from the stars. Blitzers are the glory hungry pseudo-knights errant, and Paladins are the honorable knightly blockers who love to test their mettle against the beasts of the pitch.
What do you guys think, they seems reasonably balanced?