The difference between a move 4 fouler/mobile Guard, and a move 5 one seams small, but it's usually the difference between having to make a dodge...
Zombie: 9+ to break armour, 8+ to remove from play.
Skeleton: 8+ to break armour, 9+ to remove from play.
EDIT: Those are the odds for a single,...
Skellies with Thick Skull and Zombies have exactly the same chance to stay on the field; however, the Skellies will spend more time stunned....
I like the 3rd option best as well. First purchase is the second Blitz-ra, then add skele's and rerolls to taste.
I would recommend building the...
Welcome to the boards! Unfortunately I don't know anyone in that area, but maybe some other coaches do.
Yeah, all of those drawings were amazing!
Cool campfire stories. I want more!
Having four players with strength access is great. You have no idea how annoying a blodge/stand firm player is when trying to progress a cage,...
Break Tackle is decent on the rat ogre, but I would take Juggernaut first if I didn't get block. You see, there are really only 2 things you can...
Hello, and welcome to forums! Feel free to ask any quetsions you like, and someone should get around to answering them eventually.
Nice, good to see new faces here!
Welcome to boards!
Have a good vacation, you deserve it!
That's pretty good advice, and sums up how I feel about current Skaven 'meta' tactics as well.
Oh hush! I'm still in the first stage of the Kübler-Ross model: denial. ;)
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