I'm continuing gaming with my Dark Elf side, which is now looking forward to a new season where they will be facing five new teams at various TV levels: Skaven (around 1600), Dwarves (around 1400), Khemri, Wood Elfs and Pro Elves.
The current team roster is
Blitzer - Block, Dodge, + 1 skillup (normal)
Bltizer - Block, Dodge
Blitzer - Block, +1 MA
Blitzer - Block, Tackle
Witch - +1 skillup (normal/+1 MA/+1 AV)
Witch
Assassin
Lineman - Wrestle, Dodge
Lineman - Wrestle
Lineman - Kick
Lineman
3 rerolls, apotechary
I've already has some discussion around this in a previous thread. I have enough money to invest in a new player (my 12th), and having played enough drives with <11 players, I think that this is worth doing.
My thought right now is to get the second assassin. I feel that I am fairly well covered in terms of speedy players (5 MA7 and 1 MA8) so I don't really feel that I need a runner, and from my brief experience with the sins, 2 assassins are a lot more than double as good as 1.
For the Witch, I think that I have pretty much settled on going for Block. Seems reasonable?
For the Blitzer, I am still in doubt whether to go for Tackle or Sidestep. Having to face a lot of slippery opponents in this league, I think Tackle would be very useful. On the other hand, with (hopefully) two assassins to defend with and 1 Blitzer already with Tackle, I should be able to make my backfield dangerous for any gutter runners/catchers who feel like running around there - and I can't hit more than one of them each turn anyway. Sidestep might be more the way to go, in order to increase my presence on the sidelines.
Thoughts? Am I missing any obvious ideas/builds?
The current team roster is
Blitzer - Block, Dodge, + 1 skillup (normal)
Bltizer - Block, Dodge
Blitzer - Block, +1 MA
Blitzer - Block, Tackle
Witch - +1 skillup (normal/+1 MA/+1 AV)
Witch
Assassin
Lineman - Wrestle, Dodge
Lineman - Wrestle
Lineman - Kick
Lineman
3 rerolls, apotechary
I've already has some discussion around this in a previous thread. I have enough money to invest in a new player (my 12th), and having played enough drives with <11 players, I think that this is worth doing.
My thought right now is to get the second assassin. I feel that I am fairly well covered in terms of speedy players (5 MA7 and 1 MA8) so I don't really feel that I need a runner, and from my brief experience with the sins, 2 assassins are a lot more than double as good as 1.
For the Witch, I think that I have pretty much settled on going for Block. Seems reasonable?
For the Blitzer, I am still in doubt whether to go for Tackle or Sidestep. Having to face a lot of slippery opponents in this league, I think Tackle would be very useful. On the other hand, with (hopefully) two assassins to defend with and 1 Blitzer already with Tackle, I should be able to make my backfield dangerous for any gutter runners/catchers who feel like running around there - and I can't hit more than one of them each turn anyway. Sidestep might be more the way to go, in order to increase my presence on the sidelines.
Thoughts? Am I missing any obvious ideas/builds?