Horns for me. A mobile ST4 blitz is gold on skaven and does mean he is capable of 75% blitzes into a standard cage
Personally, I love Two Heads on everyone but the Blitzers and Troll,
Tys pretty much nailed the viable options, I think. Personally, I love Two Heads on everyone but the Blitzers and Troll, it just opens up the pitch so much, but I can definitely see the other two being good as well.
I've got a difficult decision myself: Wight on my BC Necro team got to level 3 and rolled doubles. He's got Guard so far, and before I knew what the roll was, I was determined to take MB on a single, I need it that badly. My team only has one MB at present, on my other Wight, and while he's awesome (Guard/MB/Tackle/+ST), he's also an accident waiting to happen (-MA/-AV). On the other hand, there are good doubles choices for Wights, namely Jump Up and Dodge, maybe Side Step. I'm leaning towards ignoring the double, though. Is that stupid?
i'm wondering what to do with my BC High Elf thrower. Already Ag5 and now level 3 and rolling normal. While Accurate is an obvious one, i'm also considering dodge and sure hands.
Thinking +ag, accurate, sure hands, dodge as the build maybe followed by NoS if he gets that far as he would be a good weapon to retrieve the ball from tight spaces? Even if I do settle on that I'm not sure what order to go.