Viajero
Mega Star Player
I wouldn't call the OCC "oppressive" so much as "strict".
We do require a degree of commitment to playing on schedule and uploading replays, but I think that, generally, people enjoy their time with us. As for it being so big, there's no need to worry about it having 250-odd participants, you can limit interactions to the handful in your own division.
Agree with Doomy. OCC is way bigger than CC and it has to be much stricter, otherwise it would become unmanageable. At any rate I personally do not feel that oppressed, it is just good common sense. OCC is also great in the sense that it lets you develop your team over time and you get to keep it over all seasons you want. You also have the choice to start from scratch if your team gets boring or destroyed. It does not need this 2 phase method used in CC because you get to keep your team next season.
CC is being good fun the way it is, but I would love to have an option to keep my team next season. The key is looking at how many players we typically have so to be able to forumlate a good system around it. At the moment we are around 24 or so.
With that we could maybe consider a 2 Division tourney with promotions and relegations (say top 4 and bottom 4). Each division could have 2 groups of 6. We could play either a 1 round, 5 matches or a 2 round 10 matches group phase (I personally would prefer a 1 round 5 games group phase so the leagues are short and sweet and demotivated teams can start over quickly), and each division would have playoffs (semifinal and final). This way the top 4 of the 2nd division would have play offs and would neatly be promoted the following season. The fact those teams in Division 2 play a couple more matches than the rest of the Division would help them in the upcoming season to face the feared division 1 teams and so forth.
This way people could get to keep and develop their teams over seasons, and if you want to scratch your team and start over then you would start in Division 2. The groups in Division 2 could be formed randomly or based on TV so new teams are not just thrown with the lions.
We are using this system in a league I admin with a bunch of other fellow Spaniards and it is working just fine so far.
Gamewise and depending on the number of players we would have maybe to create two different leagues for each Division but other than that it should work. We could decide the composition for each division based on the results of this CC edition.
The only problem of Cyanide League creator tool is that it forces you to an even number of players, and if you also want play offs then you are also forced to a number of players that somehow produces a multiple of 4 for those play offs and the groups need to be adjusted accordingly. Bottom line is that it is possible for a couple of players to be left out of a given league (say 27 players sign up...) although taht would also be the case even in the current format.
Just an idea.
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