Tactics Skill allocation advice IV

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cjblackburn

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Yeah if I went JU it would be too tempting to take PO and I'm not sure that's a good idea as she is a foul magnet.
 

Ken

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+st, JU, MB, po, tackle, juggernaut

that's a build i've always wanted to see on a zon team
 

Borke

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I think the sensible choice is to ignore the double and go for Guard or MB. Sure, Side Step is nice, and the more you have of it, the better, but Guard or MB have much higher relevance.
 

cjblackburn

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I think the sensible choice is to ignore the double and go for Guard or MB. Sure, Side Step is nice, and the more you have of it, the better, but Guard or MB have much higher relevance.

Yeah that's the way I'm leaning. But who wants to be sensible.
 

Valokiloren

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Obviously she's asking to pick up Pass on that double, which you can then back up with Strong Arm on your next singles! :D

Personally I'd take Jump Up if you want to take the double, since I personally think that Stand Firm is superior to Sidestep on any player who will take Guard, but I'd probably just skip the double and pick up MB or Guard straight away for a more immediate effect and advantage.
 

Nikolai II

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Jump Up or Diving Tackle are nice picks on Amazon Blitzer doubles. But it can also be ignored if it is better for the team.

For Underworld Throwers who roll doubles as first skill, it's MB all the way. Then claw second and block third, unless your opponents are mainly AV7 in which case you can do the other way around. (He'll be your blitzing blitzer, while your blitzers can become blockers)
 

lawastooshort

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I second the MB on the Uwd Thrower - I've done this on one of my teams and it is excellent to have more violence.

That said, Dodge wouldn't be bad either, but I think it depends how you play. I remember listening to one of the podcasts reasonably early in my Uwd career, and the dude on that was all about taking Guard on the blitzers/troll first instead of making killers as soon as possible, and he reckoned his results were better with the team built like that. I haven't tried that way, and instead go for the killers and two headed goblin assists, which I think is probably a more common point of view on these boards.
 

notafunhater

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Catcher on my BC Pro Elf team rolled doubles on his second level. He already has Wrestle. I would have taken Guard for sure if he had Block, but Wrestle? I have no Guard on the Team. A second MB?
The other three Catchers are:
block/dodge/MB/tackle/JU
wrestle/dodge/leap
dodge
 
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tys123

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If you take guard you will spend every game wishing that the Guard and the MB were the other way around.

I'd go for MB.
 

Arthur Wynne

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Witch Elf with Strip Ball reached level 3 and rolled doubles - Mighty Blow, Juggernaut or ignore double to take Block?

Edit: She is very much not my primary blitzer, which is a point against Juggernaut, but it might be a good idea to build her into a specialist role? It has great synergy with Frenzy and Strip Ball.
 

Nikolai II

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I second the MB on the Uwd Thrower - I've done this on one of my teams and it is excellent to have more violence.

That said, Dodge wouldn't be bad either, but I think it depends how you play. I remember listening to one of the podcasts reasonably early in my Uwd career, and the dude on that was all about taking Guard on the blitzers/troll first instead of making killers as soon as possible, and he reckoned his results were better with the team built like that. I haven't tried that way, and instead go for the killers and two headed goblin assists, which I think is probably a more common point of view on these boards.

As second skill or later, many other options come up. Dodge if you went with Block or Extra arms first, Strong Arm if you started with agility or accurate etc.
But as a first skill, it's basically killer all the way. :D
 

Nikolai II

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Witch Elf with Strip Ball reached level 3 and rolled doubles - Mighty Blow, Juggernaut or ignore double to take Block?

Normally Mighty Blow, but normally you get wrestle or block first, so with your build juggernaut (then block next and tackle even later) does become interestingly viable.
 

lawastooshort

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What should I give a two heads dirty player gobbo with a -MA?

I'm assuming it will be a normal but don't know. I wanted to fire him, but another two heads gobbo got an AV bust if I remember right, so I don't want to be light on two heads gobbos. Main reasoning behind wanting to fire was less the -MA but because I'm not good at fouling enough and this season I've often had more TV than my opponents so no bribes - this will could change next season though.
 

Borke

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Hmm, that's a tough one. You want to make this one an "all purpose, generally useful" Gobbo, cause if you do foul with him, and he gets ejected, you don't want that to be one of your specialists (like, for example, the Big Hands Gobbo). Since you see him as sort of expendable anyway, I'd say you probably won't mind to put him in harms way, so Side Step might actually be interesting (even though I generally don't like the skill on Underworld). Horns could be another choice, makes good use of Two Heads, but with reduced range, it might also see limited use only. Finally, I'd toss Foul Appearance in, might be interesting to experiment with, on a "roadblock" kind of player.

But overall, I'd probably say Side Step.
 

Nikolai II

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Two heads and dirty player - there's at least some reason to consider sneaky git. (Or jump up, to be able to foul at longer distances even if knocked down earlier)

Foul appearance is probably the other option. DP makes him a blitz target (at least if you keep putting the boot in and he doesn't get sent off) and blitz targets can get good value from FA.
 

SovereignStrike

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- there's at least some reason to consider sneaky git.

Not many people will dare say that! Sneaky Git as a normal skill is undervalued in my opinion, especially when combined with Dirty Player. It's even more valuable if you have a hard time making huge gang fouls.
 

jrpeart

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I'd say Sneaky Git as well. Especially because you say you're bad at fouling.

With Sneaky Git you just stick the boot in with him regardless of assists, if he breaks armour he's done his job, if he doesn't he stays on the pitch.
 

lawastooshort

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I don't foul enough or with enough assists... As for FA/getting sent off - he's got called on 3 of his last 5 fouls, I believe. So.

He has been blitzed once or twice though. I like SS, but am leaning towards choosing Sneaky Git, even if it makes me feel dirty in some indefinable way.

Hmm.

Oh, and since I wrote that jrpeart has leant me further towards SG.

It'll probably be Sneaky Git. At the very least it might just encourage me to foul more :)
 

Borke

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Grrrrr. Insert Sneaky Git rant here!

Yes, Sneaky Git does something, namely making it "free" to make fouls without assists. But most of those fouls will be unsuccessful, especially against bashy teams, so the skill will do almost nothing. It'll be as if you hadn't fouled, and you could have a player with Side Step there, not making fouls. But even worse than the fact that Sneaky Git is very little value for the extra 20 TV, is the fact that it encourages bad behaviour. If there is a high value target on the ground, you should be gang fouling it, and you should learn how to do that - and on a gang foul, you might as well not have Sneaky Git. If it's a low value target on the ground, then you shouldn't be fouling at all, because if your Sneaky Git / Dirty Player / Two Heads Gobbo accidentally does break armor, he has a higher chance to be removed than the fouling victim, and he's much too high value for that (on a low value target).

So, the ideal situation for Sneaky Git is a turn on which almost all of your players are busy doing important things, yet your Two Heads Gobbo is magically unoccupied at the end of the turn, and there's a high value opponent player on the ground without any/many assists around (then who put him there??), so you can stick the boot in, and would actually be happy with an armor break and sacrificing the Sneaky Git Gobbo. That's the only viable situation for Sneaky Git. How often does that come up in your games?

If your answer is "a lot" (I'd actually watch some replays to find out exactly), then by all means, take Sneaky Git. Otherwise, I believe, you won't be happy with the choice.
 
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