Hello, fair people of BBTactics. I have just rolled a skill-up for my TT league Dark Elves' star Blitzer and I come seeking your wise counsel. He's already got Dodge, AG+, and Leap...and then I had to go and roll a Double for his 4th skill. So, it's time for some hard decisions.
The rest of the team is coming along fairly well, except that my AG+ Blitzer is hogging all the TD's and my Linemen keep dying in record numbers (but hey, hard to complain when they're winning):
1: Witch (Wrestle)
2: Witch (n/a)
3: Blitzer (Dodge, Side Step)
4: Blitzer (Dodge, Side Step, Guard)
5: Blitzer (Dodge, Guard)
6: Blitzer (Dodge, AG+, Leap, ?)
7: Lineman (Kick)
8-11: a small army of journeymen.
3RR
I'd normally be all over Guard in this situation. After all, he's an Elf who rolled a doubles. Not to mention he's already got Leap and AG5. But...I do already have 2 Guard (which tends to be plenty IME), and I don't have any other players skilled for leaping into a cage to take advantage of a leaping Guard assist. Well, not at the moment anyway.
So, I'm considering Stand Firm (a player who can get
anywhere and stay there would be nice and annoying). Could be especially valuable given how much I play the sideline. I'm also considering ignoring the Doubles altogether and taking Strip Ball or Side Step. There's not a ton of Sure Hands in my league, but enough to make me feel iffy about Strip Ball. Plus I'd rather have it on a Wrestling Lineman, I think.
Anyway, that's enough from me. Thoughts?