or leap
Maybe if Pestigors had Agility skill access on normal rolls, but they don't have it so that option ain't on the table.
So worth a mention for future similar pests who manage to roll a double.
Or on the Helf Wrodge Catcher, sure, leap is a good skill there for a ballhawk to be.
Got normals on a Dodge/Wrestle High Elf catcher, on a team with no other developed catchers. Unsure whether to develop offensively with Strip Ball or defensively with Side Step. Apart from her I've got a blodge blitzer and a blodge/tackle blitzer, but she still does a lot of the opportunistic blitzing due to high movement making her easier to retreat back to safety. A ball-hawk would be good I'm thinking, help me to score on defense, but I usually play risk-averse stalling/column defense and don't pressure cages much once they're formed, so I might not have a lot of opportunities to use her as such. My next match, if it matters, is Norse who have no Sure Hands.
If you want said wight to play a more supporting role now that he has 6 skills I'd say stand firm for the guard synergy and pitch control. If you need him to hurt people (5 CAS...) slap dauntless on him and continue to cause pain. Also if you think he might get targeted a lot fend has merit for still allowing pitch control and providing PO immunity, but that's a tad pixel hugging as well