High Elf Catcher Developement help

FiLtheThriL

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FiLtheThriL
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I have gotten two straight strength increases on my catcher early in my team's development. I'm like an excited puppy with this piece. I like Coach's defensive/blitzing builds, but I feel like something a bit more tailored might be in order. I think I might go Blodge-step because I feel like he's too valuable to wrestle for potential foul.

Any ideas on order of next skills? I'm thinking dodge first probably atm.
 

Ravers

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Str 5 Blodgestep is absolutely horrible to play against, so I would aim for that. I would take block next, then dodge myself but I would try and skill this guy to blodge asap. If he manages to live long enough and you roll a double for the 6th skill Mighty Blow makes him really scary. And yeah, don't leave him on the floor unattended;).
 

jounisii

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I absolutely agree with Ravers in this case. You want to hit with that piece so block will have to be the next skill. The only roll I would go against that plan is 11. If you roll it, take the AG.

And just a tactics note: I don't usually like to run the ball with elfies who have a thrower. But this piece yells ball carrier to me.
 

FiLtheThriL

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FiLtheThriL
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I absolutely agree with Ravers in this case. You want to hit with that piece so block will have to be the next skill. The only roll I would go against that plan is 11. If you roll it, take the AG.

And just a tactics note: I don't usually like to run the ball with elfies who have a thrower. But this piece yells ball carrier to me.
My thrower is still unskilled, so he gets turned into a lineman for some purposes. It's kind of easy to just turn this piece into a ball carrier if the thrower goes down. It's so hard for the opposition to deal with.
 
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