My two cents on the Underworld Linerat discussion:
Underworld would like to have some Guard, but apart from the Troll, there's usually no room. There's always something I would like more. I've tried building a Block/Guard Linerat before, on my old BB1 team. He didn't last long. Yes, a single Guard can give an agile team (which can choose easily where to hit) a great advantage. And that's precisely why every opponent worth their money will target that one Guard piece with every blitz they have, even over your killers.
Now, assuming I have a Block/Dodge Lineman and I roll a double again, I might think about Guard some more. Blodge offers enough protection so that the assessment becomes different. And if you find yourself in a championship race (rather than just general survival and hoping for promotion), I'd also give Guard more weight, simply because while the player survives, he will carry the team far. But don't expect to still have the player at the end of the season.
On the other hand, Underworld does need a proper sacker, and I always like to build a Linerat into that role. Wrestle/Tackle/Horns/Two Heads is my usual build. +AG/Dodge is a pretty nice start and can easily be built into a sacker. Add just Wrestle and he's already serviceable, add Tackle and then Horns, and he's amazing. Due to his +AG, he's also a serious threat for picking up the ball after the sack.
TL/DR: I like Dodge!
Underworld would like to have some Guard, but apart from the Troll, there's usually no room. There's always something I would like more. I've tried building a Block/Guard Linerat before, on my old BB1 team. He didn't last long. Yes, a single Guard can give an agile team (which can choose easily where to hit) a great advantage. And that's precisely why every opponent worth their money will target that one Guard piece with every blitz they have, even over your killers.
Now, assuming I have a Block/Dodge Lineman and I roll a double again, I might think about Guard some more. Blodge offers enough protection so that the assessment becomes different. And if you find yourself in a championship race (rather than just general survival and hoping for promotion), I'd also give Guard more weight, simply because while the player survives, he will carry the team far. But don't expect to still have the player at the end of the season.
On the other hand, Underworld does need a proper sacker, and I always like to build a Linerat into that role. Wrestle/Tackle/Horns/Two Heads is my usual build. +AG/Dodge is a pretty nice start and can easily be built into a sacker. Add just Wrestle and he's already serviceable, add Tackle and then Horns, and he's amazing. Due to his +AG, he's also a serious threat for picking up the ball after the sack.
TL/DR: I like Dodge!