Mikeal
Rookie
You forgot one big advantage: Minotaurs don't lose their tackle zone when failing their neg trait roll. It's not just about blitzing.
Exactly. In my books, this makes the Minotaur a much more effective road block than the Troll, who IMO is the least useful Pact big guy. Also, I'm not interested in playing Pact because they get three big guys; I'm interested because they get an elf, a skaven and a goblin to go with the big guys and Marauders. I'm really happy they've finally done "mixed-race" rosters, as teams like the Evil Gits and Underworld Creepers have been in the fluff for ages but impossible to actually play. I'm even less interested in a My Little Pony roster...
I'm liking the Minotaur, four re-rolls and Apothecary option now that I've thought about it some more. My idea is that the Minotaur will do a lot of the blitzing in the early games and then transition into a roadblock/blitzing threat role as the Marauders and others skill up. I can't see myself doing much blitzing with unskilled Marauders, and in the beginning that's all I'll have.