Dreamy's Deads [OCC]

Nikolai II

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Inspired by Juriel I'm going to try one of his snippy match reports.

Snippy both because it is "bite-sized" and because he mostly tears into peoples failures. :p
(Surely I must have done more than one mistake, which is what Viajero claimed was all I did ;))

[Report to be found in OCC]

I did write a report, but I think it ended up a bit mean. Or it feels too gloaty. Since I don't want to loose the effort (I even watched the replay) I've posted it in the OCC match report section. I'll make a BBT one here instead.

-

Most has already been said about the game. How the undead front-loaded their casualties, and then did five out of six KO:s on the very last drive just to spike the game. And that's basically it.

The undead drove hard up the right side, fouling as they went. There was one opening to mark the carrier that was used, but it led to that blitzer being fouled out on a stretcher for the apo to fix up. (Misclick that led to a concussed thrower moments later). A failure to do worse than stun Vlad the ST5 wight led to a surfed elf as well, and a failed dodge due to saving a reroll for a one-turner meant that even when the elves had managed to force the blitz to be used to free the once more marked ghoul, there was a gap large enough to just walk through and score anyway.

(That saved reroll turned to dust in the face of a perfect defense)
(Elves down to ten players - Blodge thrower, blodge lino and strip ball catcher all out. Fourth casualty was apo:ed. Two of those four casualties were caused by DP fouls)

Then a blitz and a last casualty (BH lino), but the elves still easily scored. They could possibly have stalled one turn longer, but it would have required more rolling of dice. And they would have needed two more turns. A perfect defense of their own and a silly "pickup-RR-try to handoff anyway" move from the undead saw the ball spilled. The elves manage to steal it but not run away with it, and the undead quickly take it back and walk it in slowly. (Helped immensely by KO:ing five out of 9 players)
 

Nikolai II

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Well I dont know about you but when I lose against bashy teams (having reasonable armour breaks) I tend to have received more than 50 or so blocks. And when I win is around 40 or so less.There is typically a direct correlation between number of blocks received and losing/winning (at least in my case :p ) Those higher block numbers tend to happen because a double one or a fumble leave my team seriously in contact with my opponent and big rounds or retaliatory hits happen.

Interesting.. to just look at my winning streak.. (when I list "blocks" below I mean blocks rolled. Rerolled blocks will count double, I think. Each block in a frenzy will count.):

Almodovar's Ladies, they 24 blocks me 38 (44 dice vs 85)
Oecher Narren Veterans, they 37 blocks me 53 (68 dice vs 111)
Graveyard Goons, they 56 blocks me 50. (105 dice vs 100)
blizzard bay beserkers, they 24 blocks, me 50 (37 dice vs 108)
Lancashire Hotpots, they 38, me 45 (95 dice vs 101)
Batlanta Graves, they 9[!] blocks, me 41 (15 dice vs 91)
Brain Hunter, they 51, me 59 (88 dice vs 118)
Revenge of the Snotballz, they 30, me 52 (69 dice vs 119)

3 games with about 40 blocks, 5 games with about 50 blocks. Two games with less than 100 dice rolled. Only one game where my opponent threw more blocks than me. (6 blocks more, but only 5 dice more)

Now, what does it say? :D
 

Nikolai II

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Anyway, next opponent will probably be the toughest matchup of them all.

The Lizardpool BC seems to be 300 TV above me, unless they can get some choice crippling injuries from their game against the Fraggle All-Stars. (An MNG on that Krox could be nice ;))
 

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My OCC team, Waynes Underworld, often received more blocks than handed out and yet still i won consistantly. I think that Undead are more suited to the bashing game with 2 strength 5 pieces (or in Dreamy's case 3 strength 5 pieces). But Necro are more reliant on flexibility and maneoverability. And with their highest strength piece being S4, against bashy teams you are often forced to receive more hits than handed out.

Since my killer wolf got piling on though, i have found that the trend has changed. Early game i certainly suffer more hits (also partly due to me favoring kicking than receiving), but as i pick off players with the Wolf and slowly gain the numbers advantage, i tend to get in more hits later game. End result is usually fairly even number of block dice vs bashy teams.

Regarding your Zombies, don't you feel your choice of wrestle as 1st skill means that any doubles you roll later on are less useful than if you'd gone block? Also, even though you are in div 4, don't you find that at least some of your opposition don't have block/wrestle, thereby making block skill more useful? For my team i much prefer a mix of block/wrestle on the Zombies rather than all block or all wrestle.

And finally, regarding DT, I can see your point on it being quite useful on offense. I always thought of it as a defensive skill to tie up potential receivers or the ball carrier (and therefore not so useful on a zombie), but i can see that on offense it could be quite useful, especially when combined with your high strength players.
 

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Anyway, next opponent will probably be the toughest matchup of them all.

The Lizardpool BC seems to be 300 TV above me, unless they can get some choice crippling injuries from their game against the Fraggle All-Stars. (An MNG on that Krox could be nice ;))

I'm sure Viajero is hoping you can do him a similar favour that your hoping for from Be4ch as I play him after you.

And that's a nasty looking Undead team you've got there, I'll probably have to put a bit of work in to ensure I get physical dominance over you ;).

Personally I'm expecting Viajero to be the toughest match as all that AG and Dodge can make things really tricky for my Lizards.
 

Nikolai II

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Right - my next opponent will be the highest TV opponent I've ever faced. :cool:

Suddenly I'm in the big leagues for a day. :rolleyes:



(Since his team wasn't updated at Blood Bowl Digital I updated it, but then it decided that I must be the coach for that team. Well, easily fixed by jrpeart the next time he updates it.. ;))

My rookie zombie is back, but my wrestle guard zombie is out for the game, making us 13 players per team and 390k inducements to me (unless he sacks something)

Scary game. :eek:
 

Deathbagel

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That is one scary lizardman team. A str 6 Krox with block!? 2 str 3 skinks! 2 move 9 skinks!?!

Hope you can knock a lot of skinks out of the game, going to be tough unless you can!
 
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Narly Bird

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I didnt realise that jrpeart's tv was so bloated. He must face a wizard every single match he plays!

I think this will be a really interesting matchup and i'm not sure you will just be able to bash your way through his side like you have all your other opponents... he even has a semi reliable 1-turner. Now all it needs is catch or another +MA boost to be perfect!
 

Mico Selva

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Dreamy's steroid-abused Undead vs. jrpeart's steroid-abused Lizardmen. Well, this should be interesting. I'm hoping for a lot of (permament) casualties in this match. :p

Definitely will watch the replay of this one. Don't disappoint me. ;)
 

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Shame on you Dreamy for nicking my team :p.

It's by far the highest team value team I've ever coached, normally being a low TV specialist.

Wizard? And the rest.
I've face Ramtut once this season and Morg twice. Once in conjunction with Deeproot Strongbranch as well.

I think the only time I didn't face a wizard in the last 2 or 3 seasons was against XanderVs Necro where he couldn't afford both Ramtut and a wizard.

I've yet to pull out a 1 turner with Tlaxitzaxz, usually failing at the roll a :pushback: stage of things or occasionally the get the ball to him stage. And yes Rusty I need an AG+, not that I usually feel the lack ;).

Not sure what I could do to reduce TV either as I like having the reliable chance of fielding a full set of Skinks for all drives which needs the 7 Skinks (it's usually 6 Skinks as 1 is often MNG) and ditching the CL/AC saves so little I just can't see the benefit overall.

Oh and feel free to try bashing through my team :D.
 

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Definitely a replay to watch! This game may prolly decide the top spot in the group, so no pressure guys! :D

I ll try and avoid the temptation to read any posts post match tonight or tomorrow and download the BBM replay file hiding with my hand the result on the screen :p
 
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Nikolai II

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Like I said to Juriel, you don't need to use your hand when you can use electronic means to hide the results.

But since I can't be bothered to find the description I wrote about how to do it, I'll make new instructions with a picture instead. At least it will be easier to find if I want to tell someone else some other time :D



And peart - I only borrowed it for a while. It's good as new, I promise :p

As for "how to play" - well if Narly says I got a hammer approach. :rolleyes:
 

Narly Bird

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As for "how to play" - well if Narly says I got a hammer approach. :rolleyes:

Admittedly i have never actually watched one of your replays. I might watch your match vs jrpeart though as it sounded like a good one, even though i already know the result.

S5 Wight is so cool. What skills for him next?
 

Nikolai II

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Good? Meh. :p

I waffle around some in the first half, can't score. Use a wizard in the second half and still can't stop peart from scoring (making several mistakes along the way, one of which is related to stalling stupidly) and get a gifted consolation TD for a draw.

But apart from the times I was stupid it was a fun game, and Viajero got his requested simplification as Andi Kroxhal is out for their game (one less ST6 Block Guard Prehensile Tail to worry about)

-

About the wight:
He's ST 5 MB, and had he scored by accepting the handoff (second time he flubbers a touchdown that way) then I would have had to figure out a skill for him.

Now I still got plenty of time to think.

On a doubles, I guess dodge is nice on a ST5 Blocker?

On a singles I've gotten the suggestion for Frenzy and Break Tackle for cagebusting and general mean-ness but personally I've been considering tackle (and even sure hands ;))

-

About the future:
Remaining games are:
MD 7: bowdy's Cardif the Emancipation - orcs (1-0-4, 8th place)
MD 8: Zulu's Chakalaka - khemri (4-0-1, 3rd place)
MD 9: Be4ch's Fraggle All-Stars - goblins (0-1-5 10th place)

bowdy's added guard to all his black orcs now, but lost his POMB blitzer along the way, so still at 13 players/1760 TV (+ whatever his game against Chakalaka gives him) while I am at 15 players/2070 TV right now.

I know I'll sack my niggle wrackle zombie Hop Toad, but the only way to avoid a wizard is to sack two more rookie zombies and the AC or CL.
Given that I'll probably rehire Hop Toad again (without a niggle or wrackle) and be at 2030 for roughly 270 inducements (or I won't rehire him, for 210-230 ish)
(Final decision will have to wait until I know more about how my opponent survived the Khemri ;))
 
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John McGuirk

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Like I said to Juriel, you don't need to use your hand when you can use electronic means to hide the results.

But since I can't be bothered to find the description I wrote about how to do it, I'll make new instructions with a picture instead. At least it will be easier to find if I want to tell someone else some other time :D

And peart - I only borrowed it for a while. It's good as new, I promise :p

As for "how to play" - well if Narly says I got a hammer approach. :rolleyes:

This sounded like a neat trick, so I thought I'd give it a go with your game against jrpeart.

I was glad that I did! What a crazy game.. in both halves I thought for sure you were going to get through to score. I'm not certain, but I think you could have run it in with the Ghoul who managed the turn 8 pick up? That would have been a 2+, 2+ on GFIs, as opposed to a 3+, 2+ with the Wight, but I may have miscounted the squares.

And the second half... I near as fell out of my chair when Superwight flipped his lid and blitzed the Sidestep Skink. And then got :powdodge::pow:'d at 2d against on the counter! :D

That's the hottest match I've ever seen a fouler have as well. Scary player - he seemed well aware of where the sensitive bits of a Saurus are!

Credit to jrpeart for never giving up. The Pitch Invasion cost him the win, but I reckon he'd have been more than willing to settle for a point from anywhere about turn 10 onwards..
 

Nikolai II

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I'm not certain, but I think you could have run it in with the Ghoul who managed the turn 8 pick up? That would have been a 2+, 2+ on GFIs, as opposed to a 3+, 2+ with the Wight, but I may have miscounted the squares.
[...]
That's the hottest match I've ever seen a fouler have as well. Scary player - he seemed well aware of where the sensitive bits of a Saurus are!

No, you are completely right, it would have been 3+, 2+, 2+ to score with the ghoul alone, 3+, 3+, 2+ with the handoff option. I got blinded by the skillup. :p (But also fewer chances to fall over and die with the option used - especially with an igor in the pocket)

Check out my game against Viajero for hot fouling action - you only need to follow something like the first five turns or something like that before Rob got himself evicted, so it is a quick thing. :p

(Edit: And yes, in hindsight the blitz back was the dumbest idea, since it meant he could get the ball out of reach after having stolen it with super-skink)
 

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And the second half... I near as fell out of my chair when Superwight flipped his lid and blitzed the Sidestep Skink. And then got :powdodge::pow:'d at 2d against on the counter! :D

That's the hottest match I've ever seen a fouler have as well. Scary player - he seemed well aware of where the sensitive bits of a Saurus are!

Credit to jrpeart for never giving up. The Pitch Invasion cost him the win, but I reckon he'd have been more than willing to settle for a point from anywhere about turn 10 onwards..

I couldn't believe it when the Wight did that either, although chances of downing the Skink were really pretty good (19/27 I believe (70%)) and my chances of sacking him even if he failed were still pretty low (1/4 without reroll (25%), 7/16 with reroll (43%)).

I hated the fouler with a passion as he just kept KOing and Stunning my Sauruses.

The Pitch Invasion didn't cost me anything, in fact I think it made it easier for me to defend the issue. What cost me was my own stupidity going for the ball carrier instead of taking the receiver out, or at least marking him before rolling dice.

Oh and I've pulled off enough crazy stunts with these guys that I'm willing to try all sorts of crazy stunts on the off chance. Such as the -2d blitz here.

I certainly was willing to settle for a point from when the ball got popped loose from my side cage and I couldn't clear the ball out. Of course it was more on the order of "can I force the TD in time to get an equaliser" than "can I score from here".

@ Dreamy: To be fair I think I made more mistakes but the ones you made cost you more so it sort of evens out. Think of it as being forced into mistakes because of constant pressure, that's certainly how I felt.
 
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