I’m going to suggest something just a little different
4 Black Orcs
4 Blitzers
1 Thrower
1 Line Orc
1 Goblin
3 RR
980k I think
First the thrower, I think they are invaluable sure hands is THE quintessential ball carrier skill and he’ll generally be the guy with the ball 90% of the time on my team. Pass is handy too, lets me reroll usually the hardest roll when I do need to make a pass and one of the reasons I like Orc over say Chaos or Lizards is the thrower bringing the essential ball handling skills giving them a feasible throwing option/threat. I generally keep mine in the back field preventing the breakaway on defence or in a cage or pocket on offense so the -1AV is almost never an issue. I would go for accurate but 3rd skill would be the earliest I would take it, Leader is very handy then block to keep you standing if they can’t get wrestle to you and dodge on a double of course. After that then sure I’d get accurate and safe throw
Second the goblin, I love having a goblin on the pitch, he brings the agility much of the rest of the team lack, he can position himself as a scoring threat, get into hard to reach places for the foul or essential tz/assist, against some teams like Lizards with st2 ball carriers he can even quite effectively break the ball out of the cage. Catch, Diving Tackle and Sidestep are top picks that no other player on your team can take as a normal pick. If you’ve never had a diving tackle, blodge (what doubles are for), sidestep goblin loose in your cage you don’t know what you’re missing. Especially when the cage is surrounded by blitzers and black orcs all bringing guard to the mix so you can’t even get a 2D block on a goblin. One of my earliest spends will be the 2nd goblin so I can develop an offensive goblin (catch, side step, maybe sure feet) and a defensive goblin (diving tackle, side step, block if at all possible). Around half the TD’s scored by my orcs were scored by the goblins, when the cage grinds to a halt near their end zone hand it to the gobber, dodge + stunty can break through anything.
I’d then develop the Lineorc into a kicker/safety (kick, tackle, block, pro, diving tackle on a double) to round out the team with 8 bashers.