Just got two skillups on my brand new Undead team. Pretty standard build:2 mummies, 2 wights, 5 zombies and 3 ghouls. A ghoul and a wight skilled up.
The wight got a 10 (6+4).
+MV would seem to be the obvious skill to go for (to give him more mobility), but I'm considering dropping that to give him Mighty Blow or Guard instead. Mighty Blow will help him skill faster (and be immediately useful in future games), while Guard helps the team. Basically, I'm wondering how useful +MV really is to a team that generally grind its way forward at a Mummy's pace, especially given that it is the first skill. Adds a lot of TV, for very little benefit at this time it seems to me. Thoughts and experiences?
The ghoul got a double (3+3). Guard for sure, I think.
The wight got a 10 (6+4).
+MV would seem to be the obvious skill to go for (to give him more mobility), but I'm considering dropping that to give him Mighty Blow or Guard instead. Mighty Blow will help him skill faster (and be immediately useful in future games), while Guard helps the team. Basically, I'm wondering how useful +MV really is to a team that generally grind its way forward at a Mummy's pace, especially given that it is the first skill. Adds a lot of TV, for very little benefit at this time it seems to me. Thoughts and experiences?
The ghoul got a double (3+3). Guard for sure, I think.
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