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Well, managed to squeeze another game in and for the first time I came up against a Nurgle team - a mixture of pestigors and rotters with 4 chaos warriors, but no beast.
The game started with a kick of that went off field (again, I need kick as soon as possible) and was handed down to a beastman on the flank whilst the warriors on the line of scrimmage started to block down my linemen. A failed block however left the ball carrier uncaged behind the line of the flank and one of the scrimmage warriors down on the ground.
At this point I probably got over ambitious - I wondered if I could blitz through to the ball carrier, I just needed to open the line of scrimmage a little more to get through. I moved two linemen up to give me a two dice block on the second warrior and was fortunate enough to knock him down. I ran both catchers through the hole and blitzed the ball carrier who was standing alone and clear enough to give me the two die block. The ball bounced close to the sideline and I started to form up my line into columns, in case of the nurgle team managing a recovery and forming their cage.
At the end of the turn I tried to run a blitzer into the hole to gather the ball, which he managed, but he failed his dodge and fell stunned to the ground trying to get clear and shelter with the catchers. The second turn saw the nurgle team fail to push my catchers off the ball fully, only pushing back one. My blitzer stood back up again and moved to pick up the ball, which he fumbled, but it was caught by one of my catchers instead. The nurgle team then blitzed the catcher and managed to recover the ball as it bounced clear. The cage formed up near the centre with my catchers right beside it, but outnumbered.
The cage stayed for a turn whilst the nurgle scrimmage line remained spread across the width of the field. Unfortunately I had moved my flank too close at this point, due to the downed blitzer and stranded catchers. The nurgle team took advantage and outflanked me, forming a new cage on the right a few squares into my half after blitzing my closest lineman.
I reformed my columns, dodging away from the cage and remaining scrimmage line, but my catchers and blitzer remained caught up on the left side. My cage held until turn 6, gradually being reinforced as I freed up my left side, though my attempt to break one corner failed. My right flank was weakened by one of the nurgle blitz moves, which was a lineman removed badly hurt, and rushing the ball carrier forward, midway down the pitch, the rest of the cage rushing through to protect him. I was unable to break in on my turn and my flank was weak due to the lack of players able to reach that distance. On turn 7 they blitzed once more, knocking out the final flank lineman and rushing their cage into the corner ofthe pitch to stall until the final turn. The nurgle ball carrier scored on turn 8. An uneventful kick off ended the half with me 0-1 down, but still 8 of the 11 on the pitch - not as bad as it could have been, but I was kicking myself for tying up too many players trying to reach the ball on turn 1, leaving me outflanked later and the cage that much further downfield.
Looking at the replay I also see that the column on the left I held to avoid another flanking move was too far forward, and was unable to move back to help due to interference from the chaos scrimmage warriors.
The second half, however, was even more painful in terms of lessons and, unfortunately, mistakes on my part.
I set up ready to open a hole in the nurgle line, heavily angled to the right flank. I had 9 players now, with one of the knock outs waking up. I blocked down the right hand scrimmage warrior and blitzed one of the pestigors on the right widezone. Two catchers and my blitzer rushed through the gap and spread, as best they could, over the right hand side of the backfield. The ball had landed on the centre line of scrimmage lineman at kick off and I dodged him back to pass to the thrower, who was safely distanced from the chaos team. The lineman added to his protection.
The chaos team surrounded my blitzer and one catcher. The second catcher was blitzed and knocked out. I held back, waiting for a free player to pass to, of at least one that would be needing too many dodges.
The next two turns saw my four lineman near the centre unable to break free of the warriors to help and my blitzer and catcher constantly floored or surrounded. One chaos warrior blitzed one of my linemen, injuring him.
The roll came up reducing movement and foolishly (with hindsight especially so) I used up my apothecary - clicking before I had been able to see that the injured lineman was in fact the journeyman I had hired for the game - a complete waste of the apothecary.
Eventually I was able to knock down a warrior, breaking his jaw and freeing one lineman to rush forward as another reciever candidate. unfortunately at this point my catcher who had been surrounded was hurt - and roll up dead, my apothecary gone, I could do nothing but growl and swear at my screen!
With the catcher dead I was down to 5 on the pitch and my free linemen were easily surrounded and the thrower was blitzed before I could get the ball upfield. It wasn't picked up, however, and by this time my thrower had advanced up the left flank, hoping he would get a throw to the linemen, so the ball bounced to the sideline. A failed pick up saw the ball off pitch and the throw in left me able to retrieve it with my remaining, battered and bruised blitzer. He tried to run out of range of the nurgle rear defence but his go-for-it roll to safety left him stumbling and dropping the ball. The nurgle team closed in for a turn, my blitzer standing to try and make the pick up harder, but he was blocked down and the ball carrying pestigor claimed it. Three turns left and the nurgle side had all the time and numbers in the world to cage the ball easily down and score on turn 16. 0-2 and one dead catcher - a pretty bad result, especially knowing the mistakes I had made.
The post match gained me almost no gold and only one lineman skilled up to level 2 - and I gave him kick.
Looking over the game, I can identify a few mistakes that hurt me, some more than others.
1. I failed to get enough players around the ball in my initial snatch in turn 1, I would have been better to form a full cage defence.
2. I moved my flank defence in too far and with the issues of point 1, I couldn't stop a flanking move deeper inot my half.
3. When I did defend against an outflanking maneuver they were too far up and easily isolated by the powerful chaos warriors.
4. I completely messed up by wasting the apothecary.
On the plus side though.
1. My cage still worked for a good while.
2. I was able to make a hole in the nurgle line and push receivers in (just not enough of them).
3. I made a lot fewer risky dodges and 1 die blocks.
The game started with a kick of that went off field (again, I need kick as soon as possible) and was handed down to a beastman on the flank whilst the warriors on the line of scrimmage started to block down my linemen. A failed block however left the ball carrier uncaged behind the line of the flank and one of the scrimmage warriors down on the ground.
At this point I probably got over ambitious - I wondered if I could blitz through to the ball carrier, I just needed to open the line of scrimmage a little more to get through. I moved two linemen up to give me a two dice block on the second warrior and was fortunate enough to knock him down. I ran both catchers through the hole and blitzed the ball carrier who was standing alone and clear enough to give me the two die block. The ball bounced close to the sideline and I started to form up my line into columns, in case of the nurgle team managing a recovery and forming their cage.
At the end of the turn I tried to run a blitzer into the hole to gather the ball, which he managed, but he failed his dodge and fell stunned to the ground trying to get clear and shelter with the catchers. The second turn saw the nurgle team fail to push my catchers off the ball fully, only pushing back one. My blitzer stood back up again and moved to pick up the ball, which he fumbled, but it was caught by one of my catchers instead. The nurgle team then blitzed the catcher and managed to recover the ball as it bounced clear. The cage formed up near the centre with my catchers right beside it, but outnumbered.
The cage stayed for a turn whilst the nurgle scrimmage line remained spread across the width of the field. Unfortunately I had moved my flank too close at this point, due to the downed blitzer and stranded catchers. The nurgle team took advantage and outflanked me, forming a new cage on the right a few squares into my half after blitzing my closest lineman.
I reformed my columns, dodging away from the cage and remaining scrimmage line, but my catchers and blitzer remained caught up on the left side. My cage held until turn 6, gradually being reinforced as I freed up my left side, though my attempt to break one corner failed. My right flank was weakened by one of the nurgle blitz moves, which was a lineman removed badly hurt, and rushing the ball carrier forward, midway down the pitch, the rest of the cage rushing through to protect him. I was unable to break in on my turn and my flank was weak due to the lack of players able to reach that distance. On turn 7 they blitzed once more, knocking out the final flank lineman and rushing their cage into the corner ofthe pitch to stall until the final turn. The nurgle ball carrier scored on turn 8. An uneventful kick off ended the half with me 0-1 down, but still 8 of the 11 on the pitch - not as bad as it could have been, but I was kicking myself for tying up too many players trying to reach the ball on turn 1, leaving me outflanked later and the cage that much further downfield.
Looking at the replay I also see that the column on the left I held to avoid another flanking move was too far forward, and was unable to move back to help due to interference from the chaos scrimmage warriors.
The second half, however, was even more painful in terms of lessons and, unfortunately, mistakes on my part.
I set up ready to open a hole in the nurgle line, heavily angled to the right flank. I had 9 players now, with one of the knock outs waking up. I blocked down the right hand scrimmage warrior and blitzed one of the pestigors on the right widezone. Two catchers and my blitzer rushed through the gap and spread, as best they could, over the right hand side of the backfield. The ball had landed on the centre line of scrimmage lineman at kick off and I dodged him back to pass to the thrower, who was safely distanced from the chaos team. The lineman added to his protection.
The chaos team surrounded my blitzer and one catcher. The second catcher was blitzed and knocked out. I held back, waiting for a free player to pass to, of at least one that would be needing too many dodges.
The next two turns saw my four lineman near the centre unable to break free of the warriors to help and my blitzer and catcher constantly floored or surrounded. One chaos warrior blitzed one of my linemen, injuring him.
The roll came up reducing movement and foolishly (with hindsight especially so) I used up my apothecary - clicking before I had been able to see that the injured lineman was in fact the journeyman I had hired for the game - a complete waste of the apothecary.
Eventually I was able to knock down a warrior, breaking his jaw and freeing one lineman to rush forward as another reciever candidate. unfortunately at this point my catcher who had been surrounded was hurt - and roll up dead, my apothecary gone, I could do nothing but growl and swear at my screen!
With the catcher dead I was down to 5 on the pitch and my free linemen were easily surrounded and the thrower was blitzed before I could get the ball upfield. It wasn't picked up, however, and by this time my thrower had advanced up the left flank, hoping he would get a throw to the linemen, so the ball bounced to the sideline. A failed pick up saw the ball off pitch and the throw in left me able to retrieve it with my remaining, battered and bruised blitzer. He tried to run out of range of the nurgle rear defence but his go-for-it roll to safety left him stumbling and dropping the ball. The nurgle team closed in for a turn, my blitzer standing to try and make the pick up harder, but he was blocked down and the ball carrying pestigor claimed it. Three turns left and the nurgle side had all the time and numbers in the world to cage the ball easily down and score on turn 16. 0-2 and one dead catcher - a pretty bad result, especially knowing the mistakes I had made.
The post match gained me almost no gold and only one lineman skilled up to level 2 - and I gave him kick.
Looking over the game, I can identify a few mistakes that hurt me, some more than others.
1. I failed to get enough players around the ball in my initial snatch in turn 1, I would have been better to form a full cage defence.
2. I moved my flank defence in too far and with the issues of point 1, I couldn't stop a flanking move deeper inot my half.
3. When I did defend against an outflanking maneuver they were too far up and easily isolated by the powerful chaos warriors.
4. I completely messed up by wasting the apothecary.
On the plus side though.
1. My cage still worked for a good while.
2. I was able to make a hole in the nurgle line and push receivers in (just not enough of them).
3. I made a lot fewer risky dodges and 1 die blocks.