Steve
Rookie
- Messages
- 12
- Location
- Greensboro, NC
My Chaos Dwarves play in a 16-team private league. There are two divisions with eight teams each, so the regular season is seven weeks long. Four teams from each division make the single-elimination playoffs.
Last season, my team was 2-4-1 in the regular season (4 draws), placing 3rd in the division. We won our quarterfinal match against Khemri, but lost in the semifinals to a killer Chaos build. We also lost our two ball carriers (+AG/block bull centaur and +AG/sure hands hobgoblin) in the final weeks of the season. I considered trashing the team, but decided to bring them back for another season - and to seek advice on how to win the championship.
Most of my Blood Bowl experience has been with Skaven and Vampires, although I did play an Orc team in a short league at one point, and I've played a number of one-off games with various races.
The team right now is (14 players total, 12 for this game):
Chaos Dwarf 28spp, Guard, Mighty Blow
Chaos Dwarf 17spp, Guard, Claw
Chaos Dwarf 13spp, Guard
Chaos Dwarf 34spp, Guard, Mighty Blow, Dauntless, MISS NEXT GAME
Chaos Dwarf 29spp, Guard, Mighty Blow
Chaos Dwarf, 18spp, Guard, Dauntless
Bull Centaur 0spp
Bull Centaur 16spp, Break Tackle, Wrestle
Hobgoblin 0spp
Hobgoblin 11spp, Kick
Hobgoblin 0spp
Hobgoblin 7spp, +ST
Hobgoblin 10spp, Dirty Player
Hobgoblin 0spp, MISS NEXT GAME
4 rerolls, apothecary, 6 fan factor, 30k in treasury
Team Value: 1520k (not including players missing this game)
There is some history reflected in the skill choices. For example, I chose Dauntless going into the final week of last season and the first playoff game knowing my opponents were Orcs, Khemri, and Chaos. The Bull Centaur with Wrestle is planning to take Tackle or Strip Ball next.
My first game will be against a Wood Elf team that was in the other division last season. Their roster is (13 players total):
Wardancer +AG, Sidestep
Wardancer Mighty Blow
Thrower Sure Hands, Accurate
Lineman Wrestle, Guard
Lineman Wrestle
Lineman Wrestle
Lineman Guard
Lineman Guard
Lineman
Lineman
Lineman
Lineman
Treeman
3 rerolls, apothecary, 4 fan factor, 20k in treasury
Team Value: 1600k
For this game, my thinking is to play the straightforward 2-1 grind. I'm not sure how to handle the tree in this context. My inclination is to try to mark it with a dwarf away from the action, but I assume it will be in the center of the pitch, so this might be tough. I should ultimately have the upper hand in the blocking game, but he has three players with guard, three wrestlers and two blodgers, so that may not be a walk in the park.
For my 80k in inducements, while I love bloodweiser babes, it's hard to not take two agility potions (probably one for the rookie bull centaur and one for the +ST hobgoblin). Because I don't have a block or dodge player who can really carry the ball, I will probably want it in the hands of a 4 strength piece (so the wardancers have to throw blocks at 2 dice against if/when they manage to blitz the ball carrier).
Whenever I can bring down the thrower or the wardancers, I'll look to foul them. My biggest concern is the +AG wardancer (leaps on a 2+). Of course, I only have 12 players for this game, so fouling might be risky.
On defense, I usually set up in a ziggurat formation, but in this case, will probably set up 3-5-3.
Any thoughts or advice on my team, this game, or my thoughts shared above are welcome and appreciated. The game is scheduled for about 24 hours from now.
Last season, my team was 2-4-1 in the regular season (4 draws), placing 3rd in the division. We won our quarterfinal match against Khemri, but lost in the semifinals to a killer Chaos build. We also lost our two ball carriers (+AG/block bull centaur and +AG/sure hands hobgoblin) in the final weeks of the season. I considered trashing the team, but decided to bring them back for another season - and to seek advice on how to win the championship.
Most of my Blood Bowl experience has been with Skaven and Vampires, although I did play an Orc team in a short league at one point, and I've played a number of one-off games with various races.
The team right now is (14 players total, 12 for this game):
Chaos Dwarf 28spp, Guard, Mighty Blow
Chaos Dwarf 17spp, Guard, Claw
Chaos Dwarf 13spp, Guard
Chaos Dwarf 34spp, Guard, Mighty Blow, Dauntless, MISS NEXT GAME
Chaos Dwarf 29spp, Guard, Mighty Blow
Chaos Dwarf, 18spp, Guard, Dauntless
Bull Centaur 0spp
Bull Centaur 16spp, Break Tackle, Wrestle
Hobgoblin 0spp
Hobgoblin 11spp, Kick
Hobgoblin 0spp
Hobgoblin 7spp, +ST
Hobgoblin 10spp, Dirty Player
Hobgoblin 0spp, MISS NEXT GAME
4 rerolls, apothecary, 6 fan factor, 30k in treasury
Team Value: 1520k (not including players missing this game)
There is some history reflected in the skill choices. For example, I chose Dauntless going into the final week of last season and the first playoff game knowing my opponents were Orcs, Khemri, and Chaos. The Bull Centaur with Wrestle is planning to take Tackle or Strip Ball next.
My first game will be against a Wood Elf team that was in the other division last season. Their roster is (13 players total):
Wardancer +AG, Sidestep
Wardancer Mighty Blow
Thrower Sure Hands, Accurate
Lineman Wrestle, Guard
Lineman Wrestle
Lineman Wrestle
Lineman Guard
Lineman Guard
Lineman
Lineman
Lineman
Lineman
Treeman
3 rerolls, apothecary, 4 fan factor, 20k in treasury
Team Value: 1600k
For this game, my thinking is to play the straightforward 2-1 grind. I'm not sure how to handle the tree in this context. My inclination is to try to mark it with a dwarf away from the action, but I assume it will be in the center of the pitch, so this might be tough. I should ultimately have the upper hand in the blocking game, but he has three players with guard, three wrestlers and two blodgers, so that may not be a walk in the park.
For my 80k in inducements, while I love bloodweiser babes, it's hard to not take two agility potions (probably one for the rookie bull centaur and one for the +ST hobgoblin). Because I don't have a block or dodge player who can really carry the ball, I will probably want it in the hands of a 4 strength piece (so the wardancers have to throw blocks at 2 dice against if/when they manage to blitz the ball carrier).
Whenever I can bring down the thrower or the wardancers, I'll look to foul them. My biggest concern is the +AG wardancer (leaps on a 2+). Of course, I only have 12 players for this game, so fouling might be risky.
On defense, I usually set up in a ziggurat formation, but in this case, will probably set up 3-5-3.
Any thoughts or advice on my team, this game, or my thoughts shared above are welcome and appreciated. The game is scheduled for about 24 hours from now.
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