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867-5309 and ShortManSyndrome play to a 1-1 tie to finish out season 3.
Great game coachman! I had 250K in inducements and was sorely tempted to take APOx2 and babe... but decided to go for the win, and took Wizard + babe x2 . Won the toss, kicked it away, and immediately saw an opportunity to use the wizard. Only 1/3 KD, and no armor break, AND the dwarves caught the dropped ball, but it opened up a blitz opportunity, and I was able to steal the ball away... But then every other d6 roll I attempted came up 1s, when they weren't coming up snake-eyes, and coachman was able to recover the ball and very comfortably stall out the rest of the half before scoring. I then received, and scrambled madly all over the field before eventually getting in scoring range on turn 14... only to be straight-POWed on a dodge-gfi blitz by the extra strong runner (who lacks Dodge or Tackle, but makes up for it in dice rolling). He naturally KOed my blodger on top of knocking him down, so I felt compelled to use the apo and have the blitzer back for any sort of last ditch effort that might be put forward. But then coachman failed to secure the ball, and there it was, guarded by one lone dwarf. All I needed was to not snake eye a dodge and then I would have a 2d blitz to push the marker away, and a 2+ pickup to walk the ball in for an equalizer. Snake-eyes. So now coahcman grabs the ball and throws it upfield to his Diving Tackle blitzer, who fails the catch of an accurate long pass... Turn 16/15 - all I have is garbage or even more garbage. Penny the wrestling witch elf jumps up, dodges, and makes a 1d block against the DT blitzer - POW!. So now the ball is only marked by a troll slayer, who doesn't have DT. My lineman then runs away from the deathroller, makes the 3+ pickup, and dodges away from the troll slayer. That's the easy part. Now I have to throw a 4-3 pass over an intercepting dwarf (which is still a 17% chance of the ball going to the wrong team from that alone) - success. Now a 2+ dodge to equalize? Amazingly, the 2+ also worked, so it's 1-1.
But the excitement isn't over - coachman has an MA7, Agi4 runner, so he sets up for a 1 turner. And gets all 4 pushes that he needs. And picks up the ball. And completes the pass over an intercepting elf (who would have needed the same 6 the dwarf needed earlier, but still). And... the runner fails his second 3+ dodge and KOs himself. But coachman was three 2+ rolls away from scoring a 1-turner. As dwarves.
Whewh - crazy game. Injuries were not quite as abundant as one might suspect. The dwarves BHed one of my line elves on the very opening block sequence, but after that their ruthlessness subsided. Of course, they only need to be so ruthless when my niggled blitzer fails a dodge (was a 3+), and injures himself - another niggle! Awesome - I think that's the end of the 60 SPP DT blitzer - double niggled is worse than stunty... Then in the second half Jenny took a BH - but a BH is good in my book, so the apo stayed put (to be used to assist on the KO later). I also managed to inflict one injury - Jenny MBed a troll slayer into the CAS box. The original diagnosis was broken ribs, and the dwarf apo offered to damage the slayer's back as incentive to get up - such treatment was turned down, and the slayer will contend with a week in the hospital.
GG coachman - nice playing you, good luck next season. I doubt we'll be in the same division, but look forward to a rematch!
Great game coachman! I had 250K in inducements and was sorely tempted to take APOx2 and babe... but decided to go for the win, and took Wizard + babe x2 . Won the toss, kicked it away, and immediately saw an opportunity to use the wizard. Only 1/3 KD, and no armor break, AND the dwarves caught the dropped ball, but it opened up a blitz opportunity, and I was able to steal the ball away... But then every other d6 roll I attempted came up 1s, when they weren't coming up snake-eyes, and coachman was able to recover the ball and very comfortably stall out the rest of the half before scoring. I then received, and scrambled madly all over the field before eventually getting in scoring range on turn 14... only to be straight-POWed on a dodge-gfi blitz by the extra strong runner (who lacks Dodge or Tackle, but makes up for it in dice rolling). He naturally KOed my blodger on top of knocking him down, so I felt compelled to use the apo and have the blitzer back for any sort of last ditch effort that might be put forward. But then coachman failed to secure the ball, and there it was, guarded by one lone dwarf. All I needed was to not snake eye a dodge and then I would have a 2d blitz to push the marker away, and a 2+ pickup to walk the ball in for an equalizer. Snake-eyes. So now coahcman grabs the ball and throws it upfield to his Diving Tackle blitzer, who fails the catch of an accurate long pass... Turn 16/15 - all I have is garbage or even more garbage. Penny the wrestling witch elf jumps up, dodges, and makes a 1d block against the DT blitzer - POW!. So now the ball is only marked by a troll slayer, who doesn't have DT. My lineman then runs away from the deathroller, makes the 3+ pickup, and dodges away from the troll slayer. That's the easy part. Now I have to throw a 4-3 pass over an intercepting dwarf (which is still a 17% chance of the ball going to the wrong team from that alone) - success. Now a 2+ dodge to equalize? Amazingly, the 2+ also worked, so it's 1-1.
But the excitement isn't over - coachman has an MA7, Agi4 runner, so he sets up for a 1 turner. And gets all 4 pushes that he needs. And picks up the ball. And completes the pass over an intercepting elf (who would have needed the same 6 the dwarf needed earlier, but still). And... the runner fails his second 3+ dodge and KOs himself. But coachman was three 2+ rolls away from scoring a 1-turner. As dwarves.
Whewh - crazy game. Injuries were not quite as abundant as one might suspect. The dwarves BHed one of my line elves on the very opening block sequence, but after that their ruthlessness subsided. Of course, they only need to be so ruthless when my niggled blitzer fails a dodge (was a 3+), and injures himself - another niggle! Awesome - I think that's the end of the 60 SPP DT blitzer - double niggled is worse than stunty... Then in the second half Jenny took a BH - but a BH is good in my book, so the apo stayed put (to be used to assist on the KO later). I also managed to inflict one injury - Jenny MBed a troll slayer into the CAS box. The original diagnosis was broken ribs, and the dwarf apo offered to damage the slayer's back as incentive to get up - such treatment was turned down, and the slayer will contend with a week in the hospital.
GG coachman - nice playing you, good luck next season. I doubt we'll be in the same division, but look forward to a rematch!
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