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    Necromantic Raising the Dead

    The Lizard team had a Kroxigor with Block; 6 Block Saurus, 4 with Tackle; 2 Chameleon Skinks, one with Sidestep; 2 ‘ordinary’ Skinks; 2 RR and an Apo. We both had a good support with 3 extra fans making 6 each and he chose to receive. I set up an offset LoS with 3 Zombies with a modified...
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    Necromantic Raising the Dead

    First game was against a Dwarf team: 6 guard Longbeards, 2 Guard Blitzers, 2 MB Slayers, a Blodge Runner and 3RR. The bright sunny weather wasn’t likely to affect either team and the Dwarf supporters were in in force cheering on their team, who despite having to kick started with an immediate...
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    Necromantic Raising the Dead

    I have submitted my list for the new league and named them Willie Dixon’s Wang Dang Doodlers. 2 Werewolves both with Block (Automatic Slim and Razor Totin’ Jim) 2 Wraiths both with Dodge and Guard (Butcher Knife Totin’ Annie and Fast Talking Fanny) 2 Flesh Golems both with Block and Guard (Fish...
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    Necromantic Raising the Dead

    I went with 2 rr and the Ghoul. Stayed with Guard/Dodge on both Wraiths. Time will tell if that’s a good call as the first game is against a 9 Guard Dwarf team, and the second against Lizardmen!
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    Necromantic Raising the Dead

    After a couple season with Tomb Kings, I’m stating the new league with Necromantic Horrors. New teams get 80 free spp (!) and a budget of 1350 including the extra skills. I think a good use of the spp is to give Block and Guard to both Golems, Dodge and Guard to both Wraiths and then Block to...
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    Khemri Trying out a more Bash Team

    Game 6 Goblins He was missing a Block Guard Strong Arm Troll but still had: a Block Guard Stand Firm Troll, ‘Ooligan with DP and SG, Ball & Chain with Block, Guard and MB, Bomma with pass and accurate, Looney, 8 Gobbos, 3 RR and a Leader on a Gobbo. His TV was 1105 and with mine at 1550 had...
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    Tactics Skill Allocation Advice VII

    Well that didn't go well! He received and by the end of turn 1 was 2 skeletons (KO) and one Guardian (MNG, no regen) down so ended with a 2-0 loss.
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    Khemri Trying out a more Bash Team

    Last league game is tomorrow, against Goblins ( doing will with 3 wins). I’m currently 5th ( top 4 playoff) but the Renegade team in 4th lost their last game against the Dwarf team ( which rediscovered how to break armour) so need to avoid losing ( or lose by only one TD and get a bonus point...
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    Tactics Skill Allocation Advice VII

    I’ve gone with the +Ag tempting though the Strength is as it addresses one of my weaknesses. The Renegade player lost so if I don’t lose I’ll get to the playoffs. (Actually I can get to the playoffs if I lose by only one TD and get a bonus point either 3 TD ( unlikely) or 5 Cas ( possibly)
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    Khemri Trying out a more Bash Team

    Thanks. I’m beginning to get an idea of how to use them.
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    Tactics Skill Allocation Advice VII

    Unfortunately it is Sir Drefaldwin (Baldy), the Block/Tackle Thrower who has got the Stat Up. (If it had been Sir Gaernarfon (Hoof) the Blitzer with Tackle/MB/Juggs I'd have taken the S4 with barely a second thought!) My last league game is against a Goblin player currently doing well (3-0-2...
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    Khemri Trying out a more Bash Team

    Game 5 Dwarf After the last game Sir Ddinbych (Din) had gained On The Ball, Sir Gaerfyrddin (Goat) had gained Guard and after much expense Sir Fynwy (Monty) had been patched up but needed a new skull and seemed to have forgotten the Tackle skill! He had 2 Runners, 1 Block, 1 Blodge; 2...
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    Tactics Skill Allocation Advice VII

    Played the Dwarf team last night and Sir Drefaldwin now has 25 spp and rolled a 15 on the D16 for his stat up - so do I take the Ag I was hoping for, or the Strength!?
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    Khemri Trying out a more Bash Team

    Game 4 Dark Elf. An established team several seasons old. His ‘star’ was a M8 Blodgestep Runner! 4 Blitzers (1 new, 2 Block/Dodge/Tackle; 1 Block/Dodge/Tackle with Guard) 2 Witch Elves (1 new, 1 Block/Strip-Ball/Tackle); 7 LineElves (only one skilled, with Block) 3RR so a total CTV of 1710 and...
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    Tactics Skill Allocation Advice VII

    I took Juggs on the Tackle/MB Blitzer. Played the Delf team and got two potential skill ups, the other Blitzer (MB only) and the other Thrower (Bock only) Dwarf next, then Goblins Guard or Tackle on the Blitzer? Fend or OTB on the Thrower? Naturally, the Tackle Skelly failed his Regen and the...
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    Tactics Skill Allocation Advice VII

    I've just checked, and it is actually the Tackle MB Blitzer that has the chance to skill up, Might go Juggs then.
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    Tactics Skill Allocation Advice VII

    I'm now three games into the new league (1-2-0, an improvement on last year) The Block Tackle Thrower has 18 spp (saving for a Stat) One Skeleton has a Random skill - Tackle (worth keeping!) Sadly the TG are unchanged (though the Block MB one has 11spp) The Block MB Blitzer had a good third...
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    Khemri Trying out a more Bash Team

    At the kick off for the second half the ball deviates from the sweet spot five squares right back - but the KoR is a High Kick and the BM with Extra Arms catches it and advances. On the LoS Monty (Sir Fynwy) and Mô are pushed and Morg stunned, then the blitz stuns Mô as well. In my reply Gruff...
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    Khemri Trying out a more Bash Team

    Game 3 was against Chaos Chosen: 4 Block Warriors; Minotaur with Block and Claws (shudder); 7 Beastmen, 1 with Extra Arms, 1 with Block and Tackle, 1 with Block; 3 RR and a TV of 1420 v my 1460 and he chose a Cheerleader and a Coach (phew, not a Weather Mage). We both rolled an extra 3 fans...
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    Khemri How big a bench is too big?

    Thanks for your thoughts! I’ll definitely be taking one Tackle Blitzer, the tournament has a prize for most fouls, and with the record being 70 in three games (!!), I’m expecting quite a few Stunty teams.
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