Search results

  1. J

    Tactics Skill Allocation Advice VII

    Yeah the only use for pass that I can see is that most of my victories come about as a 1-0 or 2-1 grind. The 2-1 can be tough with a team of all slow supporting players, so I really only envision using it on two turn attempts. I wasn't considering KoR, but that might be better than pass for...
  2. J

    Tactics Skill Allocation Advice VII

    Solid Necro team has ball carrying ghoul roll double 4's. He has blodge/SS/sure hands. I'm not sure what to do here. I played without any ghouls for a long time, then hired him when a wolf was out. I'm used to playing with him now, but I still favor playing D in the first half with him on...
  3. J

    Tactics Should I fire this player or not? II

    I've had really bad luck trying to level Wights, so those 6 SPP seem like a mountain to climb! But I get your point.
  4. J

    Tactics Should I fire this player or not? II

    OCC Team in Division IV. MB Wight got -MA. I'm leaning towards firing as I think I want my blitzing Wight (for when all blitz choices are frenzy traps) to have that extra MA, but then again if he loses MB he's not much of a blitzer... https://spike.ovh/team?team_id=3578684&platform=1
  5. J

    Rules Blood Bowl 2020 Official Team Tiers

    This is true, but that really only helps on the skaven offense, where skaven don't have a lot of issues scoring to begin with. Skaven defense, on the other hand, is very dependent on being able to pop the ball out, get a gutter in there to grab the ball, and then making a quick pass to another...
  6. J

    Tactics Skill Allocation Advice VI

    I prioritize MB on wights for the Undead team, but whenever possible I blitz with the WW on necro. When you're blitzing a lot with frenzy guard becomes really important. Since the flesh golems have to take block first in most cases it can be forever before you get guard on them...
  7. J

    Tactics Skill Allocation Advice VI

    I gave him guard and of course got -MA the next match :-)
  8. J

    Tactics Skill Allocation Advice VI

    Okay, new High Elf catcher doubles question! This is a pretty developed team in tier 4 of the OCC. Sitting 4-2-2, and likely to move up a division if I win or get a tie against an undead team next match week...
  9. J

    Tactics Skill Allocation Advice VI

    Regarding guard on HE catchers, it's certainly not a wasted skill. If I had no guard already I would take it over MB. But you have a lot of line elves and blitzers that are likely to take guard on the first double as well. If I have a few guard I would absolutely take MB on the catcher. To...
  10. J

    Strength Ignore this thread

    I agree. In my opinion with skaven keeping your SV mobile is much more important than providing a guard assist. You're not going to win many bash wars, and getting players in contact is only for desperate times. With four gutters it's not unlikely to get a double on a block one and get your...
  11. J

    Anyone have the Orca Cola Podcasts downloaded?

    I have them all downloaded. Not sure how to put them somewhere others could view them though.
  12. J

    Tactics Skill Allocation Advice VI

    A one turner is never certain for sure, but being able to set up for two potential one turners (a natural one turner and a pushable one turner) really makes defending them difficult. I generally don't mind playing with just 3 gutters on the first defensive drive (if its in the first half)...
  13. J

    Tactics Skill Allocation Advice VI

    Yeah with AG5 I would rather sure hands than big hand. But with MA10 the best thing this player can be is a natural one turner. It just changes the way skaven can play. With a true one turner your main focus can be on preservation. I start on D when possible, and if nuffle hands me the ball...
  14. J

    10K left over

    Thanks
  15. J

    10K left over

    If you have 1.2M gold to make a team, and you end up with 10K left over, what is the best use for it? Fan factor? Cheerleader? Assistant Coach? I assume cheerleader and assistant coaches are about equal, but I'm not sure about fan factor. Opinions?
  16. J

    Tactics Skill Allocation Advice VI

    Exactly what I would have said. I love guard on my BC, especially on undead teams as being able to block a marker off an AG3 player without moving a slow zombie backwards to do it first is really useful.
  17. J

    Tactics 1fst skill on a Ghoul ... ?

    Priority number 1 is get that guard ghoul block!
  18. J

    Tactics Skill Allocation Advice VI

    Interesting. I've never had a MA10 with sprint elf. Other skills would be used more, but having sprint does mean that even with 4 players left you still have a chance at a one turner. Having that one turn threat that does not require any leaps or pushes to even get into position really...
  19. J

    Tactics 1fst skill on a Ghoul ... ?

    Generally if its a ghoul's first skill, your other ghoul's are skill-less, and the team is new I would take block. Against new teams block is extremely useful as you don't have as many other players with block that can counter it. It also protects a ball carrier from spilling the ball (whereas...
  20. J

    Tactics Skill Allocation Advice VI

    You need protection against leap and BT at a minimum. But more often than that dodge is going to be used because you didn't get the casualties you hoped for on your offensive drive. Now there's a few too many elves blocking your path and its turn 8. You need to block a guy out of the way...
Top