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    Skaven Line Outs

    Do most people put a space between their LoS players and their ziggurat? I always do mine tighter to the LoS.
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    Dark Elf Keeping a Dark Elf team alive

    I think the most important thing about dice rolls is your mentality. No matter how good or how bad your rolls it will have no bearing on your next roll, it's not good to get caught up in ideas like "I always roll 1s" or you will just convince yourself that it happens all the time. When you...
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    Tactics Agility Team Receiving Formations

    I usually start with a ziggurat formation and then modify it based on how many players I have left, what their formation looks like, offense/defense, what my opponent's LoS looks like, what skills they have, who is faster etc.. The ziggurat is a good base as it covers the whole pitch defending...
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    Amazon 'Fixing' the Amazon team.

    I'm not saying it's a hard rule, I just don't think it would have much impact on the team. Amazons have so many starting skills that they don't need the rerolls as much. Also their roster has about 100k to play around with after a core of blitzers, catchers, and linemen up to 11 and 3 rerolls...
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    Wanted TV120 team build

    I'm also curious about progression after you start. My thought would be to take a team that can start with a nearly complete roster, since that gives more room for free skills and stats. Maybe Undead: 2 Mummies with block 2 Wights with +ST and guard 3 Ghouls 4 Zombies 3 Rerolls...
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    Tactics Loner or crippled player?

    With 3 SPP, if he gets MVP he can take a skill to enhance his LoS duty. -AG is hardly going to effect his performance, so you could keep him a while if he skilled and was more useful than a new one.
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    Amazon 'Fixing' the Amazon team.

    Honestly this seems like it would be a huge nerf to Amazons, except the S4 throwers, which just seems wierd. So #1 first off, you have basically made the catcher worse than a human catcher, trading +2 MA for sure feet and pass block. Human catchers are already considered pretty weak...
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    Amazon 'Fixing' the Amazon team.

    AV6 catcher is not worth taking. I don't think raising the reroll cost makes much sense, the teams who pay the most for rerolls are generally the teams which need rerolls, Amazons have 4 starting block plus all that dodge, they can afford to run 2 rerolls on a starting roster if there were...
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    Undead Too many doubles?

    I really don't like diving tackle on a mummy personally. If you go prone you are spending your next entire turn standing up, so if the dodge was late in the turn, and/or not essential to the next turn you might not even want to use it. What is even worse is that an elf with dodge still has a 50%...
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    Tactics Replays / Game Review sessions

    Ha, I swore the option existed but could never find it. Thanks. Straight up forgot about the log since I don't usually need it in game, I think I stared at an empty chat screen all game... @Creamster: It was quite an exciting game. I recommend it.
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    Tactics Replays / Game Review sessions

    Ok I am watching the Ratman's Brave vs. Dead Man's Hand game now, so I'll just pause and throw in my criticism as I see it. I think this is best since I don't see the outcome of every play before I assess it, which is more in tune with how I make decisions in game. Sorry if it comes off as...
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    Undead Double on Ghoul

    I like the idea of mighty blow on a ghoul, but I would much prefer to have it on a wrestle ghoul than a block one. Wrestle/tackle is a good counter to blodge, and tackle/MB is good elf killing. Since block keeps you standing guard becomes much more appealing, and the skill path with blodge is...
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    CCIV - Badfellas II

    I think you should stick with the witch elf. I've played the four blitzer roster and it just felt very lacking early on, there was little the team could do with only 2 rerolls and a bit of block. The witch elf has a suite of three very useful skills that your team would otherwise lack entirely...
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    Wood Elf Next skill for a wrestler catcher

    I would take tackle. Wrestle/tackle is a good ball hunting combo especially against sure hands where strip ball fails. It's also decent for just putting a player on the ground. What really stands out to me however is that every single team in your division has a AV7 dodge piece in it, and...
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    Rules Re-rolls cost double?

    I think the reroll cost is somewhat based on how much a team gains from the reroll. Teams with a good amount of block and dodge and AG 4 wont need as many rerolls because their skills reroll common die rolls, and the skills dictate how you play the team, causing you to reroll those dice more. If...
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    Undead Too many doubles?

    Block, Tackle, Dodge. The mummy is a hitter with mighty blow so tackle helps negate dodge both for hitting and for escaping. Blodge against bash teams could be quite annoying, and could draw tacklers away from the ghouls. Dodge + break tackle is pretty cool, but I wouldn't expect him to be...
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    Elf Tackle vs. Diving Tackle

    Yeah I guess that's a bit of unfamiliarity with pro elf showing on my behalf. Looking at the OP it seems he intends to use blitzers for marking, and catchers for blitzing, same as you, so that sounds about right.
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    Elf Tackle vs. Diving Tackle

    For 2+ w/dodge base dodge chance is 97% With tackle dodge chance is 83%, but he can use a team reroll to bump back to 97%. With diving tackle dodge chance is 75% but he can't use a team reroll since that already accounts for the dodge reroll (essentially a 4+ dodge with reroll) For 3+...
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