sbr32
Mega Star Player
We need more str 5 dancers
My ST4 AG5 Dancer agrees.
Edit: I think it's time to pull them out of retirement and back into the BC
We need more str 5 dancers
Oh, no we don't! These are the next worst things after 10MA GRs!!!We need more str 5 dancers
Edit: I think it's time to pull them out of retirement and back into the BC
Ah, tough choice. All are good skills.I put sure hands on both my st 4 hobos.
Don’t wanna risk a match without sure hands at high tv..
Nerds be leaping into the cage every turn otherwise..
Yeah, Bull needs Block, MB will be later one then.Teuful has claw and horns. Why would he want a tail or tents?
MB , Pile On and Jump up would be perfect but you don't want JU when he wants another 44 SPP to get the combo and already has a niggle so may not live that long.
So ignore the double and just take MB. He can always jus take Juggs or Frenzy if he gets to 76 without another double.
Block on the bull is great. MB is OK but will you be blitzing with the block tackle bull or the one with neither.
LOL!Horns, tail, very long legs
I'd prefer Tail in his case because of his Niggle instead of Diving Tackle that will put him on the ground for fouling.If you really want to use the double then Tents is awful with ST3 and Diving Tackle is better than the Tail.
Foul Appearance is probably the best mutation.
MB is the sensible choice though.
Diving tackle doesn't really put you on the ground for fouling as it is a turnover unless they reroll for an AG4 having a 50% chance of making the dodge.
Also if they are dodging away they are unlikely to stick around to foul.
Best way to beat Skaven , Norse or Kislev is to take the players off the pitch with MB.
It certainly paid off to get MB. In last crazy games against over-Guarded Orks, Teuful scored 3 casualties. 2nd half started with 8 Orks vs 4 Dwarves, but with Teuful skills it ended with 4vs4.Diving tackle doesn't really put you on the ground for fouling as it is a turnover unless they reroll for an AG4 having a 50% chance of making the dodge.
Also if they are dodging away they are unlikely to stick around to foul.
Best way to beat Skaven , Norse or Kislev is to take the players off the pitch with MB.
He rolled double on level up, so I am thinking Piling On. Grab is also not too bad. What do you say?
Ah my bad. I wish it was double, but it is normal. Fixed the post.Did you write that incorrectly, mate? If he rolled Double you've got to go Claw.
Ah my bad. I wish it was double, but it is normal. Fixed the post.
LOL, it does, doesn't it?It does seem rather strange saying Claw MB is amazing so I am not going to take it.
Thanks for the strategically outlined details. Piling On is for sure superior choice for a dwarf who dreams to eliminate his opponent from the field.Hehe. Kind of figured!
With my Chaos Dwarf team, I went with multiple Grabs and then Frenzy on one of the bulls in order to make the sideline pushes much scarier for my opponents. It has certainly worked out in my favour, and it's especially useful against Side-Steppers (who are countered by Grab even if you Blitz) - However, it's undeniable that I get a lot more value out of the skills that cause additional injuries overall, even though they can be seen as the standard cookie-cutter choices. Grab can oftentimes allow you to take additional punches by turning a Push into a punching opportunity for another player, but this only works well if you keep your Dwarfs in a very tight formation, and we're talking on average maybe 2-3 extra punches per match and Grab. It also helps you set up superior fouls by making the body fall in the exact spot you want, but it's unlikely that your opponent has left his best pieces in contact range with your Grabbers, so it's not quite as helpful as it may sound. A well-placed Piling On can turn a whole match around, and is thus probably the superior choice.
You also have to keep in mind that if this particular Dwarf rolls Doubles at 76 SPP, and thus earns his Claws, you'll be sad you don't have Piling On for another 100 SPP in case you skip it now.