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Lizardman 6 Sauri or a Skink on the bench?

Discussion in 'NAF Resurrection Tournament Tactics' started by Gio, Sep 1, 2010.

  1. Gio

    Gio Member

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    Hi guys,
    I'm entering a TV 1 Million Resurrection Tourney. The rules are very simple: you always play with your TV 1 Million team (so no worries from injuries or deaths, but no skill-ups either), that's it.
    I decided to enter with Lizzies, but before I hand in my roster (deadline is this coming saturday) I just wanted to double check my thoughts with you guys.

    So I have thought of 2 possible rosters:

    6 Sauri 480.000
    5 Skinks 300.000
    3 RR 180.000
    2 Assistant Coaches 20.000
    2 Cheerleaders 20.000
    1.000.000
    or

    5 Sauri 400.000
    7 Skinks 420.000
    3 RR 180.000
    1.000.000

    The logic behind the first Roster is that having more Sauri means having more strength and less stunty low-armor guys on the pitch, and having those 2 Cheerleaders and 2 Assistant Coaches almost guarantees getting extra RR from the Kick-off table when a 6 or an 8 is rolled.
    The logic behind the second Roster is more simple, it allows having 1 Skink on the bench... might be good if a player gets injured and I need a sub.
    I think both options are solid... but I'm leaning more towards the first one.
    Let me know what your thoughts are and many thanks in advance.

    Gio
     
  2. Murkglow

    Murkglow Member

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    While I can't imagine what possessed you to pick Lizardmen for a tourney like that, I would definatly go with list #2. You'll lose at least 1 skink each game so the reservist won't be wasted in that format but much more importantly you'll have a 3rd reroll which is going to be vital as you have basicly no skills on this team and strength or no strength saurus are not the most dependable guys even only considering blocking.
     
  3. Gio

    Gio Member

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    Well, another restriction was that no race may be repeated and I was the last one to find out about the tourney, leaving me only able to participate with my Lizardmen team.
    Thanks Murk, I just want to point out that the first Roster also has 3 RR and conveys the possibility to get a 4th (or even more) if a 6 or an 8 is rolled on any kick-off table result.
    Thing is that having 6 Sauri means only 5 Skinks... which is one less fragile player on the pitch... I know they will try to anihilate as many as they can anyway, but more Sauri can protect them better... I understand that the sub will see play, but I might be outnumbered anyway, thus having more muscle might be better... weird logic, I know, but I just don't think it is a good enough reason to not throw all the muscle I can...
     
  4. Murkglow

    Murkglow Member

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    Ah, my mistake, for some reason I saw the rerolls as a 2. :eek:

    In that case I'm still not sure. I honestly don't really like Saurus that much when you first get them. They are just begging to roll double skulls or get both down vs a dwarf. I suppose there isn't much you can do about that but still...

    Yeah I almost think I'd still go with team 2. Your Saurus will get tied up much too easily to be sure of protecting anything and your skinks are going to be the ones who will have to do most of the lifting.

    Of course that's just me, hopefully coach will come weigh in on the subject and then you'll get a better answer.
     
    Last edited: Sep 1, 2010
  5. Coach

    Coach Administrator Head Coach

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    Have you tried playing with only two rerolls? I know they don't have Block or much in the way in ball handling skills but if you pick the ball up you can get away with two at a push.

    Rerolls don't really make up for being outnumbered though. If you swap one reroll from the first roster and get an extra Skink it could make all the difference. I would probably go for 2 Fan Factor and 1 Cheerleader 1 Coach.
     
  6. Gio

    Gio Member

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    Sounds like a plan. I guess I'll just have to make sure the ball is well protected before picking it up, which sounds more feasible with the muscle from 6 Sauri and a Skink on the bench. 2 Fan factor 1 Cheerleader 1 Coach sounds good too, since there are other Kick-off table rolls in which it may be good to have the edge on Fame. Funny though, the answer to the question "6 Sauri or a Skink on the bench?" was actually choose both:D (although it also means drop a RR:().
    Thanks to both of you, I'll try and keep you informed of the outcome.
     
  7. Coach

    Coach Administrator Head Coach

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    Obviously there will be times when you roll double both down with your Saurus, don't automatically reroll those and consider just falling over instead. Of course this depends on how much cover you have if you do that, but you should be considering that before doing the block!

    Good luck.
     
  8. Gio

    Gio Member

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    So my first game was yesterday, Tongue Twisters (my Lizzies) vs. Timberwatchers (Wood Elves).
    Timberwatchers win the toss and choose to recieve.:confused:
    I set up 3 Sauri 1 square appart on the LoS, 3 more in a triangle formation 1 square behind the first ones protecting the Skinks.
    The ball scatters close to the LoS on the right and the Kick-off roll brings a change in the weather and it's now Very Sunny. The Timberwatchers' coach seems very intimidated, both from the weather change and from seeing 6 Sauri on the pitch and close to the ball.

    Turn one, the elves secure the ball before attempting the pick up. A LineElf picks it up and takes it halfway into their own half handing it off to their thrower. The LoS dodge away from the Sauri, but their last man rolls a 1 and falls on his face, leaving all the Sauri free to move on my turn (he chose not to "waste" his few RRs, thus foregoing his blitz and forgeting to move his WarDancers to a better position:eek:).
    My turn one, I manage to form two columns of sauri, splitting his team in two and maximizing tackle zones. Skinks form a 3rd column in between. 1 Saurus Manages to GFI twice, blitz and BH the only LE that was protecting the thrower. He is next to the thrower with a big grin on his face.

    WE's turn two was catastrophic (for them:D). As their first action, their coach decides to dodge the thrower away from the Saurus only to roll two 1s in a row, wasting 1 of their 2 RRs, leaving 5 of their LEs in contact with Sauri, and with 3 Skinks in range of getting to the ball and securing it next to the remaining saurus.
    My turn two, I did just that, knocked-out two more LE , blitzed a WD next to the sideline with a skink assisted by a saurus and another skink. Ball is secure but I choose not to pick it up just yet, I only have 2 RRs, and maybe the Timberwatchers will make more mistakes while trying to recover it.

    WE's turn three, they are down 3 men and only 5 Elves are standing up. One of them breaks free and sprints as deep as he can into my half to act as a possible reciever... or decoy. 2 LEs and both WDs go as near to the ball as they can. (again, he didn't blitz:D)
    My turn three, completely ignore the decoy, Blitz one of the WD, then block her twice until she finally bites the dust Badly Hurt, swarm the elves with all the Lizards. Still haven't picked-up the ball.

    Rest of the first half, pounding elves to the ground and scoring on turn 8 (after only one skink got stomped on and using both RRs to try and pick up the ball :eek:)

    Second half

    Timberwatchers can only field 4 LEs and 1 WD, I have a full team thx to the sub Skink. I recieve, ball deep in my half, Kick-off roll cheering fans I get a RR.
    Turn one, all 5 skinks along with a saurus buy popcorn to watch the massacre, then get to the ball and pick it up burning the xtra RR. The other 5 Sauri create havock in the LoS injuring yet another LE. Blitzed a LE stunning him. the rest of the half was very similar to this one turn. Scored on turn 8 again, when there were only 3 remaining elves on the pitch.

    Final score: 2-0 for the Tongue Twisters!!!

    The game was really over after turn 3 of the first half. The WE started playing as if this was a different format, overprotecting their elves, then switched to making careless mistakes and then the snowball of Knock-outs and injuries just kept getting bigger and bigger. I also think that attitude had a deep impact on the outcome of the game, I was always positive whereas the other coach was overthrown by the first roll on the weather table. Having only 2 RR really makes you play to the best of your ability with lizzards, there is no room for mistakes, and I think I didn't make many:eek:.
    I hope I get as lucky on the next match: Headbutters (Dwarves)
    Any thoughts or suggestions??
    As always, many thanks in advance.
    Gio
     
    Last edited: Sep 7, 2010
  9. Coach

    Coach Administrator Head Coach

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    Nicely done, Wood Elves are a horrible match up for Lizardmen.

    For the Dwarfs, obviously keep the Skinks away from his Blockers. Tying up his players with the Saurus will cause him problems. They are hard to hurt, so think before blocking as they have will all pretty much have Block and even if you get the down they will usually be fine. Sometimes just tying them up can be good enough, especially compared to the risk of turnover which happens 1/9 times without Block on two dice.

    If it is near the end of the half and you still have all your rerolls then you can be a bit more frivolous. That doesn't mean be timid and don't block at all though!
     
  10. Gio

    Gio Member

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    That was a bizarre game yesterday. It resembled a bar brawl I once witnessed. I will be brief since I have some work to do.

    Tongue Twisters vs. Headbutters

    First half:

    Dwarves choose to recieve, Kick-off result high kick. They cage the ball and slowly move towards my end zone while hunting for skinks. In the meanwhile, 2 Sauri are hunting down Troll Slayers, 2 other Sauri are hunting down Blitzers, and the remaining 2 are slowing down the cage backed up by the skinks (I know this sounds crazy but the idea was to kill his ball handlers since he was sporting only 1 Runner, it paid off in the end). By the end of the half, he managed to score, badly hurting 4 of my skinks and knocking-out the other one. On my part, I managed to badly hurt both Troll slayers and both Blitzers :cool:. It was really great luck to split their armor with 10s and then get those 10s again for injuries. I was happy as a clam though I was also in quite a tight spot. :)

    Second half:

    KOed skink comes back and the sub hits the pitch. I have the numbers on my side, 8 Lizards against 7 dwarves (though the 2 skinks have to stay away from the brawl in order to attempt to equalize). Kick-off is Brilliant Coaching and a RR for me. Ball lands close to the LoS. The Sauri break the Dwarven wall and one of them goes after the Runner, blitzing and killing. Skink fails to pick up the ball after using a RR. Dwarves stand up and send a Longbeard on a crazy dodge after the vulnerable skink; they get lucky after using a RR and manage a 2D blitz, badly hurting the skink. Situation is tense, the Sauri start man marking the Longbeards, blitz results in push (towards the ball unfortuantely), skink goes after the ball anyways and fails to pick up wasting yet another RR (only one left thx to that brilliant coaching roll). Headbutters stand up to create TZ but they don't dare to block the Sauri. The skink finally picks up the ball and sprints away from the battle zone while the Sauri choose to hold their ground (I know 2D blocks are quite safe but it's better for them to make a mistake at this point). A dwarf tries a dodge that fails even after using a RR. Skink scores. The remaining turns are quite dull, as the longbeards can't pick up the ball. I did send the skink after it (with no saurus to back him up... silly me :eek: ) but he got squashed by the longbeard protecting it. So after that it was all a big brawl where no one cared about the ball.

    Final score: 1-1 but it felt like such a victory for me. :D
     
  11. Gio

    Gio Member

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    Third game was yesterday against the Head Hunters (humans), again I'll have to be concise because a pile of papers is waiting on my desk.

    They choose to recieve. Kick-off results in the fans throwing a stone that knocks-out the Saurus in the middle of the LoS! :mad:
    So in the first turn the Head Hunters manage to get 2D blocks on the remaining 2 Sauri on the LoS (no armor break, but still quite annoying), tying up 2 other Sauri with LM, and tying up the last Saurus after blitzing a Skink with a Blitzer (the Skink was injured :() What was I to do? The ball seemed loosely protected so after standing up the Sauri, I sent the rest of the skinks after it. Cancelled 1 assist of the 1/2 a cage in wich the Thrower is standing (so it's only 2D against instead of 3 :eek:), 2 Skinks lurking around waiting for the outcome, and a skull on 1 of the dice means the skink has to bite the dust and hit the knocked-out box(really should have burned a RR). Head hunters get more 2D blocks on the Sauri and start chasing Skinks with no hurry at all to score. Repeat this process untill turn 8 when they finally score after having stomped on every single Skink :( (3 injured and one knocked out) and gang fouled a Saurus :mad: (the ref must have been busy elsewhere while my Saurus was being illegaly injured).

    1-0 for the Head Hunters

    Second half.
    None of my knocked out lizards come back :mad:, so all I can field are 4 Sauri and 1 Skink :eek:. Kick-off result is change in the weather, it's now rainning. Yes, that sucks. Eventually they get to the skink, they get to the ball, and spend the rest of the half throwing 2D blocks at my Sauri.

    Final score: 2-0 for the Head Hunters.

    I knew this was going to be a tough game... but I couldn't break their armor not even once... and they had blockers and dodgers and sure hands and pass and enough RRs and even a reserve that never saw play!!!
    That stone got to me, I started a bit nervous and demoralized. My biggest mistake was sending the skinks after the ball. I really thought I had a shot at retrieving the ball and scoring early so the Saurus could come back. Backfired and cost me the game. The dice and Nuffle were not of great help either, rolling double both downs against Blitzers, double defender stumbles against catchers, and oh yes did I mention I couldn't break any armors? :mad:
    Next up is The PMS Avengers (amazons) and losing this match would seriously jeopardize my chances of getting to the play-offs. (Darn I hate amazons in this format, they're just too damn good)
     
  12. Coach

    Coach Administrator Head Coach

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    Oh dear sounds like you realise where you went wrong though.

    Should have just blitzed the side of the cage and put Saurus next to the ball carrier. Humans don't like dodging and handling the ball if they can avoid it. You certainly don't want to be doing two dice against blitzes with Skinks.

    Better luck next game.
     
  13. Gio

    Gio Member

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    Don't know what just happened. :confused:
    I wrote a report, but then had to log in again, and finally my report was lost.
    Anyhow, beat the amazon's 2-0. Maybe I'll rewrite the report some other time.
    Next up is the Orkyd Orkestra (you guessed it, orcs: 4 Balck Orcs, 4 Blitzers, 1 Thrower, 2 Lineorcs, 3 RR's and some FF... yes, this is a team to watch out for)
    Any advice is welcome and greatly appreciated.
     
  14. Netsmurf

    Netsmurf Well-Known Member

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    Try to keep your saurus´es /sauri??? mobile. Make hit and run instead of marking players, just stand in front of them. If he marks your sauri (sounds better to me) then try to use skinks as assists if you need any, and don´t follow up any blocks untill you are on top numbers vice. Never ever use your skinks to hit unless they get 2D for them and you don´t mind a skink ending up in a TZ if you fail.

    Keeping your sauri mobile is the key as I see it. Good luck
     
  15. Gio

    Gio Member

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    Saturday was a perfect day to play Blood Bowl !!
    Orkyd Orkestra Vs. Tongue Twisters

    Twisters win the toss and choose to kick. The ball scatters and ends up on the left side of the pitch, close to the LoS, much to the Orkyd's desmay as they had set up to recieve it deep in their half. Kick-off result Perfect Defence. :). Now the Sauri shift to the left, ready to go for an onslaught.
    The Orkyds are quite nervous, they throw a couple of blocks at the LoS, all resulting in pushes they couldn't follow up to keep on blocking. All the Sauri are free of TZ :cool:. The Orkyds send 2 Blitzers to loosely protect the ball and then send the thrower, who fails the first GFI, RR, then fails the second GFI; the ball is pretty much mine.
    4 Sauri run to build a wall, screening the ball from the Orkyds, 2 Skinks dash through their defence 8 sqaures away from their EZ to act as recievers (decoys), 2 Sauri get next to the ball after blitzing and Badly hurting a Blitzer :cool:, the last 3 Skinks go after the ball and pick it up.
    Orkyds send reinforcements to the left, before marking the skinks they decide to throw a 2D blitz against a Saurus with a BO only to roll both down, they choose not to use up a RR :eek:, both the Saurus and the BO are fine (Armor 9 is just too tough).
    Twisters run the ball out of Orkyds reach, skinks gathered to protect it while the free Sauri mark all the possible threats, then they have a round of 2D blocks sending off a Lineorc to the KO box, BH a BO and pushing a blitzer next to the sideline. :cool:
    Orkyds are in a tight spot, they are outnumbered and outmuscled by the Twisters. They know they have to forgo the bashing and put some pressure on the ball. They send 2 blitzers the thrower and the remaining LO as close to the skinks as their movement allows and then try to doge the remaining blitzer away from the sideline rolling a 4 and then a 6, ending his movement next to the skinks (good thing it wasn't a blitz, though it wouldn't have had the ball carrier as a target), the BOs throw 1D blocks against the Sauri marking them, and though they all fall down their armor holds.
    Twisters choose not to risk it and score an easy TD. :)
    The Lineorc returns from the KO box. Twisters set up to kick again, ball lands deep in the Orkyd's half. Kick-off results in a Riot eating away a turn. :D
    Orkyds quickly realize their chances of scoring by forming a cage are dim, so they choose to go hunting for skinks and waiting for a pass. However, the thrower is still a bit dazzled from the previous drive and fails to pick up even after using sure hands.
    The skinks manage to stay away from harm as 2 Sauri manage to pierce the Orkyd defence and pressure the thrower.
    Not much more during the few turns left, a block here and ther but of no great impact.

    First Half 1-0 for the Twisters !!!:)

    Second half starts with the Twisters recieving. Ball lands in the middle of the reptilian half. Kick-off results in yet another Riot eating away a turn. Skinks rush to protect the ball, no pressure to pick it up yet since the Orkyds had set up a bit too deep in an attempt to counter a quick TD. The Sauri at the LoS manage to down the BOs, the other 3 SAuri push forward to slow down the already slow Orkyd progress. The last skink decides to forget about picking up the ball and go for a foul instead. The ref sees him as he breaks the armor and KO's a downed BO. (really think it was a good trade :))
    Orkyds (try to) rush forward avoiding the Sauri BO stand up and throw a 1D blitz against a Saurus, he hits the ground but the armor holds.
    4 Sauri go face the Orkyd opposition, 1 Saurus blitzes away from a BO and also goes forward targeting the orcs who can actually handle the ball. The Skinks remain in their half waiting for the right time to sprint like maniacs.
    Orkyds throw their blitz with the BOs against the saurus that remained in the LoS, Badly hurting him. It looks like it's gonna be 2 Black orcs chasing the skinks while 5 Sauri hold back the rest of the Orkestra.
    So yes, that's pretty much what happened for the rest of the half, the skinks waltzed around and away from the Black orcs while the sauri kept the rest of the orcs at bay. I did have a chance of scoring on turn 15 but failed a dodge roll. With only 2 turns left, the Orkyds were not able to equalize.

    Final score 1-0 Tongue twisters :D

    I realized during this game, that this team (or maybe it's just me) is better at defending. From now on I'll always choose to kick if I have the chance!!!
     
  16. Coach

    Coach Administrator Head Coach

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    Congrats on the win, seems my article on kicking or receiving didn't make much impact on coaches still choosing to receive.

    People learn eventually though, good luck in the next game!
     
  17. Gio

    Gio Member

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    Actually, I learned my lesson about kicking being better than recieving... you're absolutely right Coach, it's easier to defend with a full team plus you control the pace of the game when you kick first, making the 2-1 grind much easier.
    I keep telling all of my mates what I've learned, but it seems they think I do so in order to decieve them. Nothing I can do about it, I guess it's their loss:
    Kicking is better than recieving (a kicking) :)