I am curently having a lot of fun with my new elf team (casualties and all notwithstanding!), and I have been applying several of Coach's recommendations re positional development etc. But usually it is when you get a stat increase that choices become non trivial... My current team is; Thrower 1: Pass, Accurate, Safe Throw Thrower 2: Pass Catcher 1: Catch, NoS, Block, Dodge, Guard Catcher 2 (blitzer): Catch, NoS, Wrestle (may follow up with strip ball, tackle) Catcher 3 (blitzer): Catch, NoS, Dodge (may follow up with wrestle, tackle) Catcher 4: Catch, NoS, Block (may follow up with dodge) Blitzer 1: Block, SS, Dodge, Diving Tackle Blitzer 2: Block, SS (4 SPP), will follow up prolly as Blitzer 1 LM 1: Kick, Dodge LM 2: Wrestle LM 3: +AG LM 4: Dodge 4 RR, Apoth, 7 or 8 FF For a total of over 1600 TV, cant remember exactly. Now my issue is with the LM that just got +AG... and what type of role to give him. A few options that I see: A) Safety ball retriever, with+AG he will be able to get into the thick of the fight across tackle zones, pick up balls more easily and pass it to safety far enough, so... dodge and sure hands next B) Additional leaping blitzer, so... leap, wrestle and strip ball although not sure in which order... asuming he can live that long of course! C)... hmmm, dedicated pass-blocker? Not sure about this one, catchers can do it more efficiently probably. D) None of the above I am biased by B) above... love to leap and steal the ball. But MA6 may be a limitation for a blitzer and the development may be somewhat long to get there... in the other hand, a safety ball retriever is probably faster developed. Another small issue is who to put at the LOS... with 12 players, there is always at least one that needs to be left out! Who would you leave out in attack, and who in defense? In principle I am thinking to leave Thrower 2 out in defense, and LM1 in attack. Opinions welcome!