1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Ancient History

Discussion in 'Team Blogs' started by hungrygnome, Feb 2, 2013.

  1. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    Well, I have now switched to my new High Elf team, and here is a list:


    Blitzer - Attila the Hun: Block, +1 AGI, Dodge, +STR
    Blitzer - Ghengis Khan: Block, Dodge, Tackle, Guard

    Thrower- Sun Tzu: Pass, Safe Throw, Strong Arm, Block, Dodge
    Thrower- Alexander the Great: Pass, Safe Throw, Block, Dodge

    Catcher- Marco Polo: Catch, Block, Guard
    Catcher- Hernan Cortez: Catch, Block, Dodge, Strip Ball (Sadly meant this to be wrestle, but didnt think)
    Catcher- Leif Eriksson: Catch, +1 AGI, Dodge, Block
    Catcher- Sir Francis Drake: Catch, Dodge



    Lineman- Sparticus: Wrestle
    Lineman- Shaka Zulu Jr.
    Lineman- William Wallace:Block, Dodge
    Lineman- Leonidas
    Free Agent Lineman: Wrestle, Dodge, Stand Firm, Guard


    5 re-rolls and 20k in the treasury


    Current Roster
     
    Last edited: Apr 14, 2013
  2. Rama Set

    Rama Set Member

    Messages:
    547
    Cyanide Username:
    Rama Set
    Country Flag:
    I would go for block and dodge on your thrower before accurate, but that is me. Get some protection on your catchers, kick on a lineman and guard whenever you can.
     
  3. Kaz

    Kaz Active Member

    Messages:
    721
    Location:
    Arizona (GMT -7)
    Cyanide Username:
    Kazman29
    Country Flag:
    I would just read Coach's articles - they are spot on. The biggest influence on picking skills should be to build for defense. Offense should not be much of a problem for high elves so build for defending. A couple of catchers with wrestle are great, one of those with tackle even better. And I would get Side Step on those blitzers ASAP. It's all on the site :)
     
  4. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    I have read them, it just a matter of how many of each generally, and doubles and stats can change things. Ive considered hail mary pass on a thrower, is it worth it for late ball recovery?
     
  5. Netsmurf

    Netsmurf Well-Known Member

    Messages:
    5,943
    Location:
    Denmark, GMT+1
    Cyanide Username:
    Netsmurf
    Country Flag:
    I would never take HMP on a high elf thrower, you have the safe throw skill:powdodge:
     
  6. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    dodge or block first with elves? I lean towards dodge .
     
  7. Lebe666

    Lebe666 Well-Known Member

    Messages:
    4,198
    Location:
    Brasilia -3 GMT
    Country Flag:
    Line elves can be wrestle first. Check out what Coach says in articles...

    HMP ?! Never... with your move and agility you can almost certainly send a ball quite far (move 6+13 long bomb=20 squares). At worse send it to somene in between to hand off for a final TD.
     
  8. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    On my 5 AGI players, im considering Leap at some point. The Blitzer would become a better armored War Dancer, and the Catcher ( with Block first im thinking ) would be Wardancer with Catch effectively. Both would be a nightmare to lock down, as they can just leap/dodge their way out, or into, a cage.
     
  9. Lebe666

    Lebe666 Well-Known Member

    Messages:
    4,198
    Location:
    Brasilia -3 GMT
    Country Flag:
    An Agi 5 elf with leap & wrestle is interesting... to jump into a cage he needs those skills like tackle/strip ball... and/or wrestle.
     
  10. Limdood

    Limdood Well-Known Member

    Messages:
    1,438
    Location:
    Near Chicago, Illinois - in the United States of A
    Country Flag:
    i just have to weigh in that i'm sad and disappointed that "Ancient History" is not an undead/Khemri team.

    Such potential...

    but as mentioned so far, ball stripping skills (namely wrestle) will go a long way on your team, since only 2 people start with block.

    as a general rule for non-bashy teams:
    - if you get guard (on an early, lucky doubles), then get block (you gotta be standing for guard)
    - if you're a ballcarrier (ie. that guy will have the ball on the opponents turn - usually throwers, not catchers), then get block
    - if you're anyone else, get wrestle

    a whole team full of wrestle will be really useful for making holes. Also consider that dodge is cancelled by tackle, block is cancelled by wrestle (partially), wrestle is only cancelled by the rarely taken juggernaut skill, and only on a blitz at that point. You won't be causing injuries with it, but it will hobble and slow the opposing team (and can set up great fouls, though that is certainly not the high-elf strong suit)

    Leap is great, but so many other skills are so great for your players that its often tough to fit in.

    diving tackle would go great on your catchers, or the occasional highly skilled line-elf, especially vs teams that out-strength you (use the DT line-elf to mark up a kroxigor or minotaur or the like - just don't get too attached to the player if you're doing that)
     
  11. Nikolai II

    Nikolai II Super Moderator Moderator

    Messages:
    12,210
    Steam Username:
    Dreamy
    Cyanide Username:
    Dreamy
    Country Flag:
    Catcher should get Wrestle and Strip Ball in that order (then leap) - Blitzer can get Leap and Tackle in that order.

    Since your opponents sound unlikely to cage, you can aim at the skills spilling the ball first (and then have the blitzer swoop in and steal it away)
     
  12. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    So you recommend that the 5 AGI catcher get wrestle? As my best possible receiver, im a little leery on that.
     
  13. Barmution

    Barmution Well-Known Member

    Messages:
    2,561
    Location:
    Trondheim, Norway
    Cyanide Username:
    Barmution
    Country Flag:
    As High Elf you will never have problems with your offense, that's why you build defensive Catchers with Wrestle. Wrestle/Tackle is a LOT better than Block/Tackle against Block/Sure Hands carriers and with ag5 Leap you should have no problems getting in there.

    Don't think of it as losing a receiver, think of it as gaining an awesome defensive blitzer.
     
  14. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    There is a distinct lack of sure hands players in my current league.
     
  15. Barmution

    Barmution Well-Known Member

    Messages:
    2,561
    Location:
    Trondheim, Norway
    Cyanide Username:
    Barmution
    Country Flag:
    If you are dead set against Wrestle (and good advice), there's not much left for us to help you with, I'm afraid ;)

    Let's have a look at the odds for popping the ball loose then... his first skill should be a protection skill, ie. Wrestle or Block:

    Block:
    1D against Blodge carrier: 1/6, 2D against: 1/36
    Wrestle:
    1D against Blodge carrier: 1/3, 2D against: 1/9

    Then he'll get Strip Ball:

    Block:
    1D against Blodge carrier: 2/3, 2D against: 4/9
    Wrestle:
    1D against Blodge carrier: 5/6, 2D against: 25/36

    Assuming some of your opponents wise up and get Sure Hands, odds REALLY turn in favor of Wrestle as you can go back to the first set of probabilities. If these numbers aren't enough to convince you, then I give up :D
     
  16. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    Im not dead set against wrestle in general or good advice, I plan on taking it on a majority of my other players.. Im just leery on someone I likely will end up using as a primary ball handler.

    I try and minimize my risks , and people generally provide decent coverage. SO using the AGI 5 player to dodge with and recieve is safer in alot of situations that my opponents end up using. Especially with a Nurgle player and that horrid disturbing presence
     
    Last edited: Feb 6, 2013
  17. Barmution

    Barmution Well-Known Member

    Messages:
    2,561
    Location:
    Trondheim, Norway
    Cyanide Username:
    Barmution
    Country Flag:
    Well, the Throwers should be the ones holding the ball most of the time. He only needs to stay up in those critical moments where he will be receiving, and tbh you should try to not depend on a single player for that.
     
  18. Nikolai II

    Nikolai II Super Moderator Moderator

    Messages:
    12,210
    Steam Username:
    Dreamy
    Cyanide Username:
    Dreamy
    Country Flag:
    9/10 you will want to have three receivers up working the field. Two is a minimum, so only one will get to be blitzed.

    You will also have a load of catchers without blodge/wrodge that you also want to skill up, so you don't want to give it all to "Mr Fantastic".
     
  19. hungrygnome

    hungrygnome Member

    Messages:
    569
    Location:
    Burlington, Iowa
    Country Flag:
    Yeah, I understand the trap of feeding it all to one player. Im going to do my best to spread the points around. My only 2 worries are the Dark Elves, as the top team right now sitting undefeated (Though I did stall him to a 2-1 overtime victory with undead, so I may be able to out shoot him), and Nurgle, because Disturbing Presence (And the coach is very good with his positioning and has has some good luck with doubles and stats). The Halflings I have no worries over. The humans, though a good coach, he has the WORST luck with dice rolls. We all joke that hes cursed, but its not too far from the truth. Murphys law is in full effect when he plays.

    The necromantic coach , well, he tends to tunnel vision. Doesnt have a good feel for the entire pitch at once. The amazons are starting to lag behind as they usually do. He has some good players, but he has been getting knocked around a lot lately. The Dark elf coach just played him with a new assassin and went to town. ( And the wood elfs dropped out)
     
  20. Viajero

    Viajero Active Member

    Messages:
    2,995
    Location:
    Copenhagen
    Country Flag:
    I agree that an AG5 Wrestle catcher, followed by Leap and Stripball etc can really be a tremendous defensive asset no doubt.

    Having said that I also believe it is by no means the only path to go. A +ag wrestle leaper used for ball sacking has a serious risk of being fouled earlier rather than later so his lifespan will naturally be much shorter on average to start with.

    I also had the same dilemma when one of my AlmodovarĀ“s Ladies (HiE) catchers (Pepa) also got +AG. I opted for Block at the time and do not regret it a bit though. As it happened in my case my throwers were dying all over the place and had to make do with Pepa as ball carrier.

    Pepa proved to be invaluable in my running game. That +AG and Dodge was awsome for mobilty, the Blodge coming in handy for those awkward exposed moments, and the MA8 meant the ball was were I wanted it to be without the need to roll a pass/catch dice most of the time. Plus the +AG meant she could also pass the ball if needed up to short pass range at 2+, as efficiently (RR notwithstanding) as an Accurate thrower. Pepa was probably the key for my success in running up the first set of Tiers in OCC.

    HiE throwers have great durability and Safe Throw but that MA6 and relatively slow skill up pace compared to catchers I find to be a bit of a liability. My HiE Throwers are just an overpriced escort to my game until they get Dodge and Accurate as a bare bare minimum... until then I settle for a 1SPP farm in each of my drives with them and tend to give the ball to one of my Blodge catchers. I prefer a HiE running game style myself with a strong threat of a pass play, as opposed to passing like mad in every offense just because they are HiE.
     
    Last edited: Feb 7, 2013