This week's match is a rematch from week 1 against Mystro's mighty mighty halflings. They haven't changed much since our last game, Angel Cake has picked up sure feet (making him a pretty speedy little Ag 4 halfling - I dub him junior gutter runner), Zucchini has become a second up Dirty Player and Shao Rou has picked up diving tackle (but is out for this game). He's also lost a couple of halflings and picked up a couple of new ones. Overall, both of our TVs have increased by ~100, giving him roughly the same inducements as he had last time... deeproot, chef and wizard. Details may vary but I'm pretty sure that'll be what I'm facing. On paper this should be a walk in the park for the chaos dwarfs... but what got me unstuck last time was that wall of wood that dominated the mid-field. This time I'm going to give them a little more respect and a little more space and try to play around the side of them as much as possible. On defense I'll probably set up with my wrestler in the center of the LOS, since a tree on the ground is a thing of beauty. Of course I'll do what I can to reduce the halfling population a little, but that is more or less par for the course. Oh... and this time I mustn't forget about that wizard! ---- In other news, I've decided to take fend on the wrestle hobgob and turn him into a bit of a tar-baby. Of course his low AV means that getting hit often will shorten his life considerably but he'll cause some headaches before he goes. Ideal skill path from here would be +AV, dodge, sidestep. I have also decided to take stand firm on the dwarf. I thought long and hard about the grab option... and was extremely tempted, but I think that a wall of SF will be more useful and this dwarf is the first brick.