Game against Fantus went through yesterday. I kicked in the pouring rain and shut down his quick score attempt - he made a run for it down the sideline turn 2, but not out of range of my ST4 leaping Witch, who KOd the Gunner. As it was rain, we both spent the rest of the half putting as many TZs on the ball as we could. It mostly worked -- I did have a shot at a score t8 but the same witch failed the second GFI into the end zone. Bleh. Second half I did a slow grind, hoping to score t16. Unfortunately I couldn't really clear anybody off the pitch other than a single BH on one of the one turners. A poor job of protecting my carrier t12 resulted in a cage dive by the dauntless strip baller that succeeded in taking down my ballcarrier, and he recovered with the other one turner. I couldn't quite get the dice I needed to take him down after 4 frenzy blocks on him and he scored t15 to go up 1-0. My 1ttd attempt to equalize failed on the first block. So my game plan worked out overall, but an inability to remove pieces from the pitch (I had horrible cas results!) and poor positioning on a couple specific turns in the second half doomed me. He managed to get the dice he needed at just the right time to ice it.