Hello everybody, and welcome to the home of The Croakers, the necromantic team nobody has been waiting to see - or hear. The team joined the Big Crunch this season, and so far they are nothing to write home about. So far they only have two ties and a loss to their name, and they can't even sing in harmony yet. If I knew how to put a roster picture here, I would, but you'd be disappointed and bored after you'd seen it: - 2 wolves with Block - 2 golems - 2 wights - 4 zombies - and lots of space on the roster So far 2xBlock are the only skill-ups I've managed to get. The team therefore sits at a minimum of TV1040 for next game, with a loner zombie. Speaking of the next game: I'll be facing Kjelstad and his Ogre team. They currently have a full 16 man (and snot) roster, sitting at TV1480 (with one Ogre MNG). If memory serves me correctly, I believe he has no gold stored whatsoever, so he might not easily make a decision to drop and re-hire some snotlings in order to lower the TV difference. But it's definitely a possibility, and I haven't even checked for cheerleaders and assistant coaches yet, so the 440 TV difference is not set in stone. Nevertheless, I've been thinking about possible inducement strategies (caveat: I'm at work and I don't know if all the Star Players I mention below are actually in the game): 1) - Buy a ghoul (rostered) - Ramtut III - 1 babe Ramtut would provide some much needed muscle. The ghoul would be relatively safe this game, because only one of Kjelstad's Ogres has Block, and none have Tackle. 2) - Buy a ghoul (rostered) - Setekh - Wizard The wizard is obviously a powerful choice, I would think particularly against Ogre, who are often forced to run the ball downfield with relatively little protection. Setekh provides a lot less muscle, but with Strip Ball he's still going to be a very good safety, if he can get just one more assist. For the ghoul see above. 3) - Buy a ghoul and a zombie (rostered) - Wizard - any combination of babes/apo/reroll This is the maximum team development option I can think of right now. I sacrifice some ooomph for the game, relying mostly on speed and the wizard, but I get more players for the long term and some means to protect them during the game. I would welcome any comments or thoughts!