Whelp, back into the gutter. Time to try to fight your way up to the slums. These predictions were done with as little thought about the coach as possible. I based them on roster and results of the first 2 matches. Now it is time for you all to go out and prove me wrong in whatever way you can. #1 Dank Soles (1230TV) - 2 Mummies (1 with Guard), 2 Wights, 4 Ghouls (3 with Block), 3 Zombies, 1 Skeleton, 3 RR. Undead are one of the better low TV teams, and these guys already look tough to deal with. #2 Korland Mauraders (1070TV) - Ogre, 4 Blitzers, 1 Thrower, 5 Linemen, 3RR, Apo. I like to have a Catcher on a starting Human team, but they can hog SPP so starting without is very viable. Humans are the most skilled team starting out here, but they do require good caoching to deal with some of their shortcomings. #3 Aqua Teen Hunger Force (1140TV) - 2 Werewolves (1 +AG), 2 Flesh Golems, 2 Wights (1 skill up pending), 6 Zombies, 3 RRs. I personally don't like to play Necro without Ghouls but there are others who swear by it; again they can be SPP hogs so getting skills on others first makes sense. The +AG Werewolf is going to be a major problem for everyone, and will make the lack of Ghouls much less noticable. #4 Chaos! at the Disco (1150TV) - 4 Chaos Warriors, 7 Beastmen (1 +AG, 2 Wrestle), 3 RR, Apo. Chaos can be difficult starting out but a +AG Beastman after 2 games will make a huge difference. The Wrestle Beasts are an unusual choice and I am intersted to see where this team goes. #5 Westmall Triple (1070TV) - Yhetee, 2 Berserkers (1 Mighty Blow, 1 Jump Up), 2 Ulfwerener, 5 Linemen (1 Fend), 3RR, Apo. This is a bit of a cop out, Norse at low TV are such a glass cannon they could win the division, or come in last it depends on that AV7; so I will put them mid-table. #6 Necromancing the Stone (1060TV) - 2 Werewolves (1 Block), 2 Wights, 2 Ghouls (1 -ST/MNG), 5 Zombies, 1 Flesh Golem, 3 RRs. This team started with no Flesh Golems, but has purchased one since; like the no Ghoul start I don't like it personally but there is a school of thought that Necro can run without Golems at all. #7 Fooly Cooly (1100TV) - 4 Chaos Warriors, 7 Beastmen (1 +AG), 3 RR, Apo. I don't know what is in the water down here in the slums, but there are a crazy number of +AG players already. Unskilled Chaos is tough, but AG4 is helpful. #8 Ratlanta Foulclans (820TV for mext match, 1050TV with all rostered players) - 2 Stormvermin, 4 Gutter Runners, 1 Thrower, 5 Linerats, 3 RRs, Apo. Skaven can be good at low TV but once again it is that AV7 lottery and the Foulclans don't seem to be doing well there. They are already 0-0-2 and missing both Stormverim and the Thrower for their next match. Of course they have played my Top 2 already so hopefully their luck, and results will turn around soon. #9 Madness Ensues (1080TV) - 4 Chaos Warriors, 7 Beastmen, 3 RRs, Apo. Unskilled Chaos with no AG4 Beastman. They have already won a game, so this could very well be way too low. #10 Bananonians (750TV for next match, 930TV will all rostered players) - 4 Blitzers (1 -MA/MNG), 2 Blockers (1 -AG/MNG), 4 Peasants, 2 RRs, Apo. Things have started rough for the Bananonians, they only have 10 rostered players and 2 of their positionals will miss next game. On the bright side they seem to have done very well with their winnings rolls so far so they have some cash and Bretonnians are good at low TV. I hope this team can turn things around and prove me wrong.