MalicWanderer
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So I'm curious, what do people think is the best worst skill?
To clarify what I mean, I'm looking for skills (on specific players) that aren't good, and you know they aren't good, but that are "less bad" enough you might take them anyway, particularly as say a last skill.
Right now my vote goes to Tentacles on a Gutter Runner.
It's obviously a terrible skill to take on a GR, we all know this. Against a ST 3 target, they're only going to get stopped by it 1/6 of the time. But I think I'd strongly consider as a last skill (assuming they rolled doubles of course) on a gunner that had been purpose built for marking people and stopping them running away. So, blodgestep, tackle, diving tackle, and prehensile tail as the first five skills. Even on this player Tentacles still isn't good, but it is one more roll they have to make to get away, which could be the difference between winning and tying, or tying and losing.
To clarify what I mean, I'm looking for skills (on specific players) that aren't good, and you know they aren't good, but that are "less bad" enough you might take them anyway, particularly as say a last skill.
Right now my vote goes to Tentacles on a Gutter Runner.
It's obviously a terrible skill to take on a GR, we all know this. Against a ST 3 target, they're only going to get stopped by it 1/6 of the time. But I think I'd strongly consider as a last skill (assuming they rolled doubles of course) on a gunner that had been purpose built for marking people and stopping them running away. So, blodgestep, tackle, diving tackle, and prehensile tail as the first five skills. Even on this player Tentacles still isn't good, but it is one more roll they have to make to get away, which could be the difference between winning and tying, or tying and losing.