bretonnian development seems pretty straight forward: blitzers - all tackle. one to roll a stat gets sure hands. one to roll a double gets mb. one gets frenzy. one gets leader. fend and pro seem like decent later skills out of whats available. nos could maybe be useful. blockers - guard, mb, standfirm/grab/tackle/po/block. probably make a pomber out of one, but mainly stick to pumping out guard and mb. fend could be a decent 3rd skill over stand firm if mass fend turns out to be effective on this team. these guys are like your black orcs on orc teams, so feed them the td's to get to 16 spp's and mb. peasants - block or wrestle for defensive peasants, dirty player for offensive peasants. so probably 2 with dp and 3 block/wrestle. cant see many surviving to get a second skill.