Discussion in 'Blood Bowl 2' started by Coach, Oct 10, 2013.
Yay, a grid!! Nice to see they are listening to the community.
Some good news from Cyanide:
It has been a very busy 3 months since the release of Blood Bowl 2, and we’ve dedicated them to ironing out the game. Our third big client update is here, with loads of improvements and many awaited features.
In addition to this major update, we'd like to give you more info about what's planned for Blood Bowl 2 in the coming months:
We have started in October the production of 4 additional races (Norse, Undead, Nurgle and Necromantic). As we want to thank you all for your support since the very beginning helping us make Blood Bowl 2 a great success, we decided that if you own Blood Bowl 2, you’ll get these races for free!
As long as you own Blood Bowl 2 before the launch of a race DLC, you’ll get that DLC and subsequent DLC for free, from the list of four planned DLCs.
The first new race to come (the Norse) should be available at the end of February. The three races remaining will release one after the other on a regular basis.
Thank you once again for your constant feedback and support on Blood Bowl 2,
See you on the pitch!
Somebody has kidnapped the real Cyanide product managers and replaced them with pod people.
Newest patch notes: Reconnecting GAMES!!!
Version : 184.108.40.206
Size : 698 MB
o Coach View: you can now activate the coach view and display a grid on the field along with other strategic information: the names of the players, their levels, their positional names and their skills. (keyboard: Ctrl)
o Teleport will now replace players movements during the set-up phase.
o Extended dice log: you can now open the dice log by clicking on it to display more information on the previous actions.
o The Juggernaut skill is now optional on ‘Both Down’ result: the cancel of Wrestle, Stand Firm and Fend is applied but the player can choose (or not) to change his result in a Push.
o AI speed has been improved.
o During the inducement phase, you can now have a look at your team and the opponent’s team.
o Self-match validation in Round-Robin and Knockout competitions: players can now validate the result of their match without a commissioner if they both validate the match. This option can be turned-off.
o A feedback is displayed on the team shield when one player is ready to level up.
o In the roster page, a feedback is now displayed on the players who will miss the next game.
o News feed on the main page
o A new statistic tab has been added for all players.
o New search option for replays and lives: players can now search replay using team, coach and league names.
o You can now reconnect to a match after a crash.
o You can now turn-off subtitles.
o Fame and result dice are displayed at the end of a match.
o You can now change the settings of an active league and competition.
o You can now check the cost of the staff during team creation.
o New tie-breaker system
o It is now possible to access the match reports and replays in the schedule tab of a league (replays are available during 10 days on our server).
o A third half will start automatically at the end of the second match of a knockout competition in two legged tie if the two teams are to a draw after 2 matches.
o The Two Legged Tie matches now take into account the Touchdown gap to determine the winner.
o The Official BB2 League name has been updated as "Cabalvision Official League". More info on this here.
o Fix of a bug preventing the team with the higher team value to start choosing inducements in ladder
o Fix of an issue preventing the ageing system from working properly.
o It is now possible to Leap during a Pass Block, and to move several players with Pass Block during a Pass
o It is now possible to use Multiple Block after a succeeded Jump Up
o Fix of a ball desynchronisation issue when a player pick up the ball and dodge in the same movement.
o Fix of an issue preventing a turnover after the use of Shadowing skill
o The fireball effect is now compliant with the LRB6 and is not applied to the players already on the ground.
o Fix of an issue preventing the use of an Apothicary on a foul to be taken into account
o Fix of an issue consuming a reroll when a bribe was used.
o Fix of an issue blocking the turn timer at 0.
o Fix of an issue preventing the use of Multiple Block and Stab with a pad.
o The interception SPP are now properly gained when Safe Throw is used.
o Fix of a crash when using Dodge and Diving Tackle in certain conditions.
o Fix of an issue in the 8th campaign match causing the disappearance of the Cabalcopter event.
o An administrator can't change the settings of a competition created by another administrator.
o An issue can occur with the name generation of the journeymen.
o The skill Claw takes into account the players with less than 7 AV as if they had 7 AV.
Whoa. Those are some solid patch notes.
The coach view with player names pretty much blocks most of the field from your view, as the names are displayed with a black rectangle background. The coach view with skills shown is very nice though.
Here's the "new" tie break system:
The last update brought a new Tie Breaker system.
Here are some details on it.
If 2 teams have the same amount of victory, the game check in the following order:
- The number of loss of the two teams. (The player with less loss wins)
- The number of draw of the two teams. (The player with less draws wins)
- The date of the last game played by the two teams. (the team which played the most recently wins)
If the game still can't determine a winner, it's chosen randomly. But this case should be very rare.
In Round Robin
Round Robin points calculation: +3 per win, +1 per draw, +0 per loss.
If two teams are to a tie and the two teams have met before in the competition, the winner is the winning team of this match.
If two teams are to a tie and they haven't met before, or if they met but the match ended as a draw, the winner is chosen randomly. It should be very rare too at the end of a Round Robin competition.
It's really good to see Cyanide doing this, big props to them, the free DLC for existing customers is great, can't wait for Norse and Nurgle.
So in Round Robin it's now random if it has more than two people are on the same points. Whilst I have been plesantly surprised by cyanide's work on BB2. It is obvious that they are much more comfortable working on MM then on leagues.
surprised about it too. there dozens of ways to break it, why randomly?
I'm not sure head to head result is a great tie breaker either, as overall TD's scored or TD's conceded may be more relevant over the course of a season. A single matchup may be more likely to favor the team matchups vs. the overall league accomplishments.
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