I've never entered an NAF tournament before and I have some time off coming, as well as my wife and I having friends in Chicago, so I thought I would try to make the Chaos Cup this year. And what better team to take to the Cup than a Chaos Pact team? But I haven't done a resurrection tournament in ages, and never with the Pact. Here are the rules: • You are given 1,000,000 gold pieces to build your team. You may purchase players, rerolls, fan factor, coaches, and cheerleaders as normal with this money • Wizards, Journeymen, Special Play cards, and Mercenaries are NOT ALLOWED • You may purchase any other inducements for your team, including Star Players Note: If you are including a Star Player, you must have 11 players on your team BEFORE hiring him. Having 10 players plus a Star is not allowed. Remember: You cannot have the same Star Player as your opponent, if both of you attempt to field the same player, then both of those players sit out for this game. Also, you cannot use Igors or Apothecaries on Star Players. • After team is built, you are given +150,000 gold pieces to buy Normal and/or Doubles skills Skills Normally available to that player type cost 20,000 each Skills that would require a doubles Roll cost 30,000 each You MAY NOT purchase any stat upgrades • You may give each player up to 2 additional skills (ie Human Blitzer can be given Mighty Blow & Dodge in addition to already having Block) • Your team may only take up to 4 of each skill total (ie 4 Dwarf Blockers can be given Guard, but you cannot give Guard to anyone else) • You may not choose the Leader skill One thing I'm not clear on is do you roll for winnings after each round and upgrade your team or does it just reset to your original roster? I think it's the latter, but not sure. For the initial team construction, these are basically the following options: 1. Full roster with all three monsters, only two rerolls (50k left over). 2. The same as above, drop the Dark Elf for a Marauder and get three rerolls (0k left over). 3. Same as #1, drop the Troll for a Marauder and get three rerolls (40k left over). 4. Same as #1, drop the Mino for a Marauder, four rerolls, 10k left over. #3 or #4 are obviously the smart play, but part of me thinks that if I'm going to bring a Chaos Pact team, I should have the full flavor. If I did go with Option #1, should I spend that extra 50k on an apothecary? An extra Marauder? Fan factor? What works best in a Resurrection tournament? There are many options for the skills and I don't really have a solid grasp of what to do. Initial thoughts: Ogre - Block Mino - Juggernaut Dark Elf - Block, Dodge or Wrestle Marauder - Block or Wrestle Marauders - Guard x2 Marauder - Sure Hands (or Extra Arms) Or one of these could be swapped out for Two Heads for the Goblin, but that seems more like a luxury. Any help is appreciated.