Hey all, I've noticed in a few posts lately that there's a bit of a resurgance in the use of Pro Elf teams, and yet this is still one team where there's no TV1000 article (Coach isn't after all superhuman and teams are coming on one by one). I've been looking to dabble with the elves once more (some of you may remember my ups and downs (mostly downs) previously, but after playing Humans for a while I'm reconciling myself to the fact my AV8 and AV7 teams both get hurt a lot, so I might as well give one a go that at least has AG4 again. Now the usual line up I've been taking is as follows: 2 x Blitzer 2 x Catcher 1 x Thrower 6 x Lineman 3 x Re-roll Now conventional wisdom seems to be that this is optimal, it gives you most of the positionals, or at least as many as you will be able to afford and have some re-rolls, plus it gives you those nifty block/sidestep blitzers from the start. My thoughts are that there might be some alternative, I'm pondering the following: 4 x Catcher 1 x Thrower 6 x Lineman 3 x Re-roll Now I know it would sacrifice that block skill early on, as well as those two AV8 players, but given its still only 2 block players in a team whose primary weapon is dodging and passing, plus they don't have strength skill access, so you wouldn't be missing out on any early game killers. On the other hand, sidestep is a big weapon to give up on defence against a cage, and blitzing cage corners is the elf blitzer's day job after all. What you would gain is 2 more MV8 Nerves of Steel receivers who you can throw through the line into catching position early on. This would help scoring, but is it overkill to have 4 catchers? Would it be giving up too much defense for the sake of a quick touchdown offense? After all, a quick touchdown is no good if you can't stall and the opposition has plenty of time to equalise - as my game against Rusty's Khemri recently proved (2-2 after quick scores for me in both halves levelled up by slower persistance from the khemri to equalise each time). Thoughts anyone?