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Dark Elf advice?

Discussion in 'Team Blogs' started by Jasper, Jul 27, 2011.

  1. Jasper

    Jasper Member

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    I've played the following Dark Elf team through 23 matches:

    Runner: Block
    Blitzer: Guard, Dodge, Jump Up
    Blitzer: Guard, Dodge, Tackle
    Blitzer: Dodge, Sidestep
    Blitzer: Guard, Dauntless, -1AG injury
    Witch: Block, Sidestep
    Witch: Block, Mighty Blow
    Assassin: Multiple Block
    Assassin: Block, Sidestep, Diving Tackle
    Lineman: Wrestle, Tackle
    Lineman: Wrestle, Dodge
    Lineman: Kick, Block, Guard
    Lineman: Wrestle, skill-roll 11


    I'm torn on whether to take the +1 AG on the last linemen. He's long been line fodder, and was slated to get either Sidestep or Dodge. +1 AG would take him off the scrimmage line though, and I don't really have anyone to replace him there. I guess the injured Dauntless Blitzer could go? I've only ever played with +1 AG much on Gutter Runners, where it's great, but they're so much faster...

    So, is the +1 AG worth reworking my player roles? If I take it, what should I do with him? Convert him to a receiver, or perhaps another Wrestle+Tackle sacker?

    Give me your wisdom, oh Wicked and Tricky Dark Elf Coaches!

    -Jasper
     
  2. maxcarrion

    maxcarrion Active Member

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    I'd take the Agi and throw one of the Blitzers to the line, which one kind of depends on the opponent. With 5 Agi my next normal skills would be leap and dodge, this gives you a player who can get into all sorts of inconvinient places and generally be incredibly difficult to deal with. He can leap into cages, go deep for the fast TD or to draw off some defenders and generally be wherever your opponent doesn't want an elf to be.
     
  3. danton

    danton Well-Known Member

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    In this case I would probably take either Block, Wrestle or Dodge, If there isn't a lot of Tackle in the league I'd go Dodge first. Otherwise I'd take either Block or Wrestle depending on your preference.

    I would normally advise you to take the +Ag if you had more line fodder and less Av 7 in the team, as some more agility in the backfield can be very useful when receiving the kick-off. In your case though I don't think it's worth it.
     
  4. Mico Selva

    Mico Selva Active Member

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    I believe the mentioned lineman already has Wrestle, unless there's something I did not understand?
     
  5. bintz

    bintz Active Member

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    I would fire the multiblock assassin which is, in my opinion, quite useless and nothing but a TV bloat. Id replace it with a rookie lineman and take that AGI increase.

    I would then go leap then dodge or dodge then leap and then tackle or strip ball or diving tackle
     
  6. danton

    danton Well-Known Member

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    Must have missed that bit! :)

    I'd probably just take Dodge then!
     
  7. Netsmurf

    Netsmurf Well-Known Member

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    I would take the +AG and develope him as Max says. Leap and tackle to do the sacking, and with only 12 players you should be able to get #13 without it bloating your TV.:pow:
     
  8. Jasper

    Jasper Member

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    It's the end of the regular season going into an 8 team playoff. I've finished my last match, but other teams haven't so I'm not quite clear yet who my opposition is. I suspect it'll be either Orcs or Chaos first, followed by Undead or Skaven, and then if I make it to the finals Wood Elves.

    I'm sorely tempted to do as Bintz suggests and take the +AG, while canning the Multiblock Assassin and replacing him with a rookie Lineman. Two things make me hold back though, first I'm wondering if he'll work better once he picks up some more skills and I'll never know unless I keep him, and second he'll be actually useful against the Wood Elf opponent I most fear. The bastard has been bloating my team value while riding the bench forever though (only 8spp after 23 matches!). :-/

    Only the Orc team of the teams I'm likely to face has much Tackle, which definitely encourages me to pickup Dodge. It feels like the stronger short term play, and I'd like to take my best shot at defending my title.

    On the other hand I have no stat increases, and have long lamented not getting any. +AG does offer lots of sweet possibilities, if only I can get a few more skillups...

    I think I'm going to wait until I see how the playoff brackets fill out, sometime this weekend.
     
  9. Anglakhel

    Anglakhel Member

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    I would probably build for the future and take the Agility followed by Leap and then Dodge. Give him Strip Ball and/or Tackle after that.
     
  10. Viajero

    Viajero Active Member

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    +1, but I would give him stripball before dodge, so he would be wrestle, leap, strip ball, and then dodge. Ah... love +AG. Can take it on elves or GR anyday before +ST! :D

    An AG5, wrestle, leaper, stripballer is gold to make balls lose, even on 2D against. If you can stomach the wait for dodge (because he WILL be fouled) I "assure" you it will give you endless moments of joy :) At some point the ball will end up in a non Sure Hands player, that is the moment for your leaper/wrestler/stripballer to act.

    To avoid fouls (after use of, say, wrestle) you should only blitz with him when really necessary (i.e. if your opponent cage is close enough to TD in the next (couple of) turn(s) etc), or if the carrier is not in a tight cage or if you can otherwise protect/escort your leaper. With a bit of care he can live long enough to get dodge, just dont leap into cages willi-nilly.
     
    Last edited: Jul 31, 2011