I've played around just recently with an elf team with 3 dump-off players, both the throwers and a catcher. Its been interesting. The team performs substantially better against strength than it did, but slightly worse against agile/balance teams. The real interest is that you can easily extend the delay on you scoring, right out to 7 turns if you like, though it gets a bit hairy towards the end, particularly if they have a couple of players with tackle/mightyblow/piling on. As long as you have two of your dump-off players standing, its almost impossible (barring quite bad luck) for them to get the ball off you. Of course you've still got to keep a reciever standing also. I've also tried playing it around the other way, using a one-turn scorer to go stand in the end zone, and a dump-off catcher to stand within a few squares of him with the ball and your other catcher/dancer to stand a few squares away from him. Without an illustration its hard to describe, but it leaves the opponent with the options of either ignoring you for two turns while he gets enough players back to be able to cover the dump-off before he blocks the catcher, or end his own turn by throwing the block. I was wondering if anyones ever gone right out to the end on this one and got 5 or 6 players with dump-off on one team? Use all your doubles for it and see where it takes you. I'd be interested, its potentially one of the highest SPP generating combos you could use since there's no limit on the number of dump-offs you can make and your two throwers can easily pick up nerves of steel to keep the chain going by catching next to an opponent allowing another dump off lol. I think you'd really need four skills on each thrower to make it truly work, but I just wondered if anyone had tried it. It seems a possibility for dark elves too, though you lose whatever chance you had at true hitting power by burning your doubles on dump-off instead of guard obviously.